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General Tabletop Discussion
*TTRPGs General
Does it really matter how fast your characters level up?
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<blockquote data-quote="Apollo's WIll" data-source="post: 2198019" data-attributes="member: 31341"><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">I do not use the XP scale in the rule-book at all. I use CR to help me to find challenging opponents for the players but that is all.</span></span></span></p><p></p><p> </p><p></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">From there I reward xp as I feel fit for how the session has been and how much the players have advance in form of storyline. Average a level every three sessions. As I try to promote role-playing within the group and for letting that be the reward instead of killing, I often chose one of the players that have done some exceptional role-playing in the specific session, whatever it brought laughs, tears or just amazement of storytelling, and reward that player a little bit extra. Of course with the reason explained for why this player got the reward this time.</span></span></span></p><p></p><p> </p><p></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">That works for this group and me. The players (that had no experience with role-playing when we started this campaign) have quickly risen to fantastic role-players, and with that the fun keeps going on, even when the levels don’t come as fast.</span></span></span></p></blockquote><p></p>
[QUOTE="Apollo's WIll, post: 2198019, member: 31341"] [color=white][size=3][font=Times New Roman]I do not use the XP scale in the rule-book at all. I use CR to help me to find challenging opponents for the players but that is all.[/font][/size][/color] [color=white][size=3][font=Times New Roman] [/font][/size][/color] [color=white][size=3][font=Times New Roman]From there I reward xp as I feel fit for how the session has been and how much the players have advance in form of storyline. Average a level every three sessions. As I try to promote role-playing within the group and for letting that be the reward instead of killing, I often chose one of the players that have done some exceptional role-playing in the specific session, whatever it brought laughs, tears or just amazement of storytelling, and reward that player a little bit extra. Of course with the reason explained for why this player got the reward this time.[/font][/size][/color] [color=white][size=3][font=Times New Roman] [/font][/size][/color] [color=white][font=Times New Roman][size=3]That works for this group and me. The players (that had no experience with role-playing when we started this campaign) have quickly risen to fantastic role-players, and with that the fun keeps going on, even when the levels don’t come as fast.[/size][/font][/color] [/QUOTE]
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Does it really matter how fast your characters level up?
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