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*TTRPGs General
Does it really matter how fast your characters level up?
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<blockquote data-quote="ptolemy18" data-source="post: 2199071" data-attributes="member: 24970"><p>I've been giving out XP on a fairly haphazard basis ("Hmm, that was a hard session... guess I'd better give them more XP than that other easy session. And... hmm... that guy did the most... I'll give him 50 XP more than the other characters.").</p><p></p><p>However, I try to stick to something I read in the DMG, that in the "average" campaign, people level up about once every 6 sessions. It's actually more like levelling up once every 7 or 8 sessions, because we only play for about 3 or 4 hours per session (2-3 encounters max), which, I get the impression, is less time than the "average" game where you either go all night or spend all day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also... as a GM, I prefer lower levels, because it's easier for me to think up encounters when the characters can be challenged by relatively 'normal' monsters and threats. If they're going from Point A to Point B along the Well-Travelled Road, I don't want to have to come up with some convoluted explanation why a Red Dragon is hanging out along the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's more plausible for there just to be some bandits or wolves or a Giant Lizard or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (And yes, I *am* the kind of GM who tries to take into account the reasonable-amount-of-red-dragons-per-square-mile in such-and-such region... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Of course, as they get more powerful, EVENTUALLY I'll have to let them breeze through all the 'normal' threats and only get challenged by equally bad-ass villains and monsters... but I'll cross that bridge when I come to it....</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 2199071, member: 24970"] I've been giving out XP on a fairly haphazard basis ("Hmm, that was a hard session... guess I'd better give them more XP than that other easy session. And... hmm... that guy did the most... I'll give him 50 XP more than the other characters."). However, I try to stick to something I read in the DMG, that in the "average" campaign, people level up about once every 6 sessions. It's actually more like levelling up once every 7 or 8 sessions, because we only play for about 3 or 4 hours per session (2-3 encounters max), which, I get the impression, is less time than the "average" game where you either go all night or spend all day. ;) Also... as a GM, I prefer lower levels, because it's easier for me to think up encounters when the characters can be challenged by relatively 'normal' monsters and threats. If they're going from Point A to Point B along the Well-Travelled Road, I don't want to have to come up with some convoluted explanation why a Red Dragon is hanging out along the way. ;) It's more plausible for there just to be some bandits or wolves or a Giant Lizard or something. ;) (And yes, I *am* the kind of GM who tries to take into account the reasonable-amount-of-red-dragons-per-square-mile in such-and-such region... ;) ) Of course, as they get more powerful, EVENTUALLY I'll have to let them breeze through all the 'normal' threats and only get challenged by equally bad-ass villains and monsters... but I'll cross that bridge when I come to it.... Jason [/QUOTE]
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Does it really matter how fast your characters level up?
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