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Does it really matter how fast your characters level up?
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<blockquote data-quote="toberane" data-source="post: 2203761" data-attributes="member: 4968"><p>It is true, my viewpoint is limited to my, er, view point, I suppose. I don't have much I can base my opinions on other than my own experiences.</p><p></p><p>However, my experiences are drawn from gaming for more than 20 years with groups that enjoy nearly every style of play. I've played with power gamers, gamers who enjoy only "evils" campaigns, gamers who REALLY get into the miniatures wargaming aspect of the game, gamers who roleplay so much that we wouldn't see combat for 3 or 4 gaming sessions, gamers who enjoy combat so much that the term "role-playing" could barely be applied to them. I've gamed with groups that frequently leveled up 2 or 3 times per session, and other groups that leveled up a couple of times per year.</p><p></p><p>I know I'm not the only one with such a wide rrange of experiences, and I'm sure there are several posters ere who have enough gaming experience to make me look like a newbie, but with my range of experience in Role Playing, I'll stand by my previous assertion that it's not that hard to adjust your encounters to fit the party's level.</p><p></p><p>3rd edition went out of its way to make this easier than it ever was before in previous editions. You can easily add character levels to intelligent monsters to make them more difficult. You can advance both intelligent and non-intelligent monsters to increase the challeng for the party. You can increase difficulty classes on skill checks. There are pregenerated NPCs of every class at every level right in the DMG. 3rd edition introduced the Encounter Level system to make it easier to determine whether the challenge involved in the encounter is equal to your party's abilities. </p><p></p><p>My viewpoint comes from making these adjustments myself as a DM and experiencing these adjustments as a player. I appreciate that your viewpoint my be different from my own, as long as you can appreciate that your viewpoint is just as limited as mine (meaning limited to your own "point of view").</p></blockquote><p></p>
[QUOTE="toberane, post: 2203761, member: 4968"] It is true, my viewpoint is limited to my, er, view point, I suppose. I don't have much I can base my opinions on other than my own experiences. However, my experiences are drawn from gaming for more than 20 years with groups that enjoy nearly every style of play. I've played with power gamers, gamers who enjoy only "evils" campaigns, gamers who REALLY get into the miniatures wargaming aspect of the game, gamers who roleplay so much that we wouldn't see combat for 3 or 4 gaming sessions, gamers who enjoy combat so much that the term "role-playing" could barely be applied to them. I've gamed with groups that frequently leveled up 2 or 3 times per session, and other groups that leveled up a couple of times per year. I know I'm not the only one with such a wide rrange of experiences, and I'm sure there are several posters ere who have enough gaming experience to make me look like a newbie, but with my range of experience in Role Playing, I'll stand by my previous assertion that it's not that hard to adjust your encounters to fit the party's level. 3rd edition went out of its way to make this easier than it ever was before in previous editions. You can easily add character levels to intelligent monsters to make them more difficult. You can advance both intelligent and non-intelligent monsters to increase the challeng for the party. You can increase difficulty classes on skill checks. There are pregenerated NPCs of every class at every level right in the DMG. 3rd edition introduced the Encounter Level system to make it easier to determine whether the challenge involved in the encounter is equal to your party's abilities. My viewpoint comes from making these adjustments myself as a DM and experiencing these adjustments as a player. I appreciate that your viewpoint my be different from my own, as long as you can appreciate that your viewpoint is just as limited as mine (meaning limited to your own "point of view"). [/QUOTE]
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Does it really matter how fast your characters level up?
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