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Does it really matter how fast your characters level up?
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<blockquote data-quote="I'm A Banana" data-source="post: 2204756" data-attributes="member: 2067"><p>This is exactly my system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Slow how? In the number of sessions you play? Or in the amount of in-world time that goes by? Because it's pretty easy to say "you do nothing important for a few years -- you fight a few goblins. Anything you want to accomplish in these five years? Make your checks." If that's when the next appropriate event happens, no one is rushing you through then.</p><p></p><p>If it's the XP/session rather than the XP/in-world time frame that's the pain...then the problem is leveling up about once a month (ish). The system handles slowing this down fine by allowing you to throw weaker enemies at the party for less XP. You don't have to match their EL every time. In fact, throwing in "lesser encounters" that serve only to hint at the deeper plot threads is generally part of the campaign, ne? Where the challenge isn't so much to their life and limb as it is to their goals and plans.</p><p></p><p></p><p></p><p>I don't understand how this flows from fast level advancement at all. What's stopping the PC's from taking on a challenge of a lower CR for information purposes? What's stopping them from finding out the why? Why isn't the why important? How can they ignore it? Because they're high level? </p><p></p><p></p><p></p><p>What stops a PC from finding out information when they are high level on their own? Why does being high level have to equal "kill the BBEG now?" You have a theoretically unlimited number of levels to deal with......just because they reach the level at which you can kill the BBEG doesn't mean they have to go kill the BBEG. If they stall, the BBEG can grow along with them. If they rush right in because they *can*, then the threads seem to be irrelevant as far as the PC's go, and that's pretty much the only reason the campaign exists -- for the PC's. If they don't care about the threads they're missing, that's not an advancement problem, I'd think...</p><p></p><p></p><p></p><p>What's wrong with a world of commoners, where the BBEG is an orc with 2 levels of barbarian? That's the biggest monster around. Period. Ever. In the entire world. Maybe he even rules it, with an iron fist. And these 1st level PC's come and kill him, thus saving the world from slavery.</p><p></p><p>You don't need to be high level to have epic adventures.</p><p></p><p>And you can also get into things that levels alone don't measure. At what level do you become Pharaoh of the Universe? What if it's FIRST? What if one of the PC's is elected to that post, and must thwart the GREAT FIEND EVIL FROM BEYOND SPACE AND TIME (e.g.: a tiefling with the numbers filed off)? </p><p></p><p></p><p></p><p>This seems backwards to me, but it might just be a different philosophy. I think it's my *job* as a DM to provide plot hooks that can support the characters. I'm not tied to a specific level range. If my PC's are level X when they need to face the BBEG, I'll make sure that the BBEG is X+2. I let the mechanics help tell the story, but I never let them get in the way of it.</p><p></p><p>If they're developing the storyline, why can't the storyline adjust to their development? Why do they *have* to take on this particular aspect of the story at this particular level? Shouldn't they be able to take on whatever aspect of the story they go to at whatever particular level they're at?</p><p></p><p>If they choose to try to redefine certain things in your campaign, isn't stopping them making sure that they don't develop the story line?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2204756, member: 2067"] This is exactly my system. :) Slow how? In the number of sessions you play? Or in the amount of in-world time that goes by? Because it's pretty easy to say "you do nothing important for a few years -- you fight a few goblins. Anything you want to accomplish in these five years? Make your checks." If that's when the next appropriate event happens, no one is rushing you through then. If it's the XP/session rather than the XP/in-world time frame that's the pain...then the problem is leveling up about once a month (ish). The system handles slowing this down fine by allowing you to throw weaker enemies at the party for less XP. You don't have to match their EL every time. In fact, throwing in "lesser encounters" that serve only to hint at the deeper plot threads is generally part of the campaign, ne? Where the challenge isn't so much to their life and limb as it is to their goals and plans. I don't understand how this flows from fast level advancement at all. What's stopping the PC's from taking on a challenge of a lower CR for information purposes? What's stopping them from finding out the why? Why isn't the why important? How can they ignore it? Because they're high level? What stops a PC from finding out information when they are high level on their own? Why does being high level have to equal "kill the BBEG now?" You have a theoretically unlimited number of levels to deal with......just because they reach the level at which you can kill the BBEG doesn't mean they have to go kill the BBEG. If they stall, the BBEG can grow along with them. If they rush right in because they *can*, then the threads seem to be irrelevant as far as the PC's go, and that's pretty much the only reason the campaign exists -- for the PC's. If they don't care about the threads they're missing, that's not an advancement problem, I'd think... What's wrong with a world of commoners, where the BBEG is an orc with 2 levels of barbarian? That's the biggest monster around. Period. Ever. In the entire world. Maybe he even rules it, with an iron fist. And these 1st level PC's come and kill him, thus saving the world from slavery. You don't need to be high level to have epic adventures. And you can also get into things that levels alone don't measure. At what level do you become Pharaoh of the Universe? What if it's FIRST? What if one of the PC's is elected to that post, and must thwart the GREAT FIEND EVIL FROM BEYOND SPACE AND TIME (e.g.: a tiefling with the numbers filed off)? This seems backwards to me, but it might just be a different philosophy. I think it's my *job* as a DM to provide plot hooks that can support the characters. I'm not tied to a specific level range. If my PC's are level X when they need to face the BBEG, I'll make sure that the BBEG is X+2. I let the mechanics help tell the story, but I never let them get in the way of it. If they're developing the storyline, why can't the storyline adjust to their development? Why do they *have* to take on this particular aspect of the story at this particular level? Shouldn't they be able to take on whatever aspect of the story they go to at whatever particular level they're at? If they choose to try to redefine certain things in your campaign, isn't stopping them making sure that they don't develop the story line? [/QUOTE]
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Does it really matter how fast your characters level up?
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