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Does it really matter how fast your characters level up?
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<blockquote data-quote="3catcircus" data-source="post: 2206032" data-attributes="member: 16077"><p>The issue I have is that while it may take 10 sessions to develop my plots, if I use the standard xp progression, the PCs may already be of such a high level that the baddies in those plots would be too high level for the situation. Orcs with 5 levels of fighter or warrior? I think not.</p><p></p><p></p><p></p><p> </p><p></p><p>Even lower CR challenges *still* keep that xp odometer rolling... The *why* IS important - but if the PCs blow past it, then it means I have to do a lot of hand-waving or create revisionist history. It is painful enough to stat out encounters in 3.x, as is.</p><p></p><p></p><p></p><p>Yeah - but the campaign world is MINE, as the DM, and I allow the players to let their PCs run around in it - so things that I want the PCs to do are as important as the things the players want their PCs to do.</p><p></p><p> </p><p></p><p>I'm not suggesting that this is the case at all - I am suggesting that players shouldn't be so over-eager to reach Uber-Lord Level that they miss fun things along the way - too many *players* equate level advancement with fun instead of equating the roleplaying experience as a whole with fun.</p><p></p><p></p><p></p><p>Certain things *have* to be done at certain levels. Other things can be done at *any* level. The issue I have is that there is a combination of rapid character advancement in terms of real-world time (i.e. going from 1st - 10th level over a span of 10 4-hour game sessions) coupled with the relative unfamiliarity that a player will have with has character's abilities due to that relatively short period of time.</p><p></p><p>To put it another way - I've been playing Neverwinter Nights ever since it was released. Sometimes 4 hours every night for a week, sometimes going months between firing up the game. I'm *still* only just now entering Luskan in chapter 2 of the original scenario and only at 11th level for my PC. Could I have played 24-hours a day for two weeks straight and reached this point? Sure. Could I have done it that way and learned all the nuances of how best to deal with a given encounter? No.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 2206032, member: 16077"] The issue I have is that while it may take 10 sessions to develop my plots, if I use the standard xp progression, the PCs may already be of such a high level that the baddies in those plots would be too high level for the situation. Orcs with 5 levels of fighter or warrior? I think not. Even lower CR challenges *still* keep that xp odometer rolling... The *why* IS important - but if the PCs blow past it, then it means I have to do a lot of hand-waving or create revisionist history. It is painful enough to stat out encounters in 3.x, as is. Yeah - but the campaign world is MINE, as the DM, and I allow the players to let their PCs run around in it - so things that I want the PCs to do are as important as the things the players want their PCs to do. I'm not suggesting that this is the case at all - I am suggesting that players shouldn't be so over-eager to reach Uber-Lord Level that they miss fun things along the way - too many *players* equate level advancement with fun instead of equating the roleplaying experience as a whole with fun. Certain things *have* to be done at certain levels. Other things can be done at *any* level. The issue I have is that there is a combination of rapid character advancement in terms of real-world time (i.e. going from 1st - 10th level over a span of 10 4-hour game sessions) coupled with the relative unfamiliarity that a player will have with has character's abilities due to that relatively short period of time. To put it another way - I've been playing Neverwinter Nights ever since it was released. Sometimes 4 hours every night for a week, sometimes going months between firing up the game. I'm *still* only just now entering Luskan in chapter 2 of the original scenario and only at 11th level for my PC. Could I have played 24-hours a day for two weeks straight and reached this point? Sure. Could I have done it that way and learned all the nuances of how best to deal with a given encounter? No. [/QUOTE]
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Does it really matter how fast your characters level up?
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