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Does it really matter how fast your characters level up?
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<blockquote data-quote="Celebrim" data-source="post: 2207005" data-attributes="member: 4937"><p>I in general agree with your post, but strongly disagree with the notation that desiring to have a slow character advancement is in any way tied to the experience or seriousness of a player. It may well be tied to player personality, but it isn't tied to the idea that players that want a slower level advancement want a slower level advancement because they need to time to 'discover' what they can do in the game or in any way need to learn the sytem.</p><p></p><p>Rather, when I'm a player, I want to spend time with the character exploring what the character can do, even if I am already completely familiar with the mechanics of all his abilities long before I take them. It's not that I need to discover what the character can do, it 's that I want to spend an adequate ammount of time exploring my own ability to make use of that player's abilities against a range of challenges that the DM throws at me, before moving on and saying 'Ok, I've seen all this several times, lets see what happens when I both get a new ability and the challenges get steeper.' </p><p></p><p>I reject the notion that there is any player out there so experienced that they've actually fully explored '5th level' or any other level, to the point that the level itself is hoo hum for them. No one out thier has played a 5th level character of every class against every possible challenge that a 5th level character could reasonably be expected to handle. If someone out there doesn't like 5th level, its because of a particular combination of thier personal preferences and expectations and the particular narratives and preferences of thier DM. </p><p></p><p>If I have a 5th level rogue or 5th level cleric, or what have you, I want to spend a reasonable ammount of time with my skills, abilities, and spells before getting new ones. If I get say 'evasion' as new ability for a rogue, it's disappointing to me not to get to use it before getting a whole new set of abilities. If I get new spells or new feats that I've been looking forward to getting, then its disappointing to me to not to get to use them prior to getting yet more spells and feats - even if I was also looking forward to getting those abilities. To me every level of play is like a dish in a lavish banquet, and I want to throughly enjoy that dish before someone takes it away from me and gives me another one. The goal for me is not to finish the meal, but to enjoy it along the way. </p><p></p><p>Of course, this is coming from someone who never particularly liked dessert and would generally give it up in favor of going back and nibbling on previous courses, so YMMV. If you are a dessert fan, then by all means skip the meal and dig into the gooey goodness.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2207005, member: 4937"] I in general agree with your post, but strongly disagree with the notation that desiring to have a slow character advancement is in any way tied to the experience or seriousness of a player. It may well be tied to player personality, but it isn't tied to the idea that players that want a slower level advancement want a slower level advancement because they need to time to 'discover' what they can do in the game or in any way need to learn the sytem. Rather, when I'm a player, I want to spend time with the character exploring what the character can do, even if I am already completely familiar with the mechanics of all his abilities long before I take them. It's not that I need to discover what the character can do, it 's that I want to spend an adequate ammount of time exploring my own ability to make use of that player's abilities against a range of challenges that the DM throws at me, before moving on and saying 'Ok, I've seen all this several times, lets see what happens when I both get a new ability and the challenges get steeper.' I reject the notion that there is any player out there so experienced that they've actually fully explored '5th level' or any other level, to the point that the level itself is hoo hum for them. No one out thier has played a 5th level character of every class against every possible challenge that a 5th level character could reasonably be expected to handle. If someone out there doesn't like 5th level, its because of a particular combination of thier personal preferences and expectations and the particular narratives and preferences of thier DM. If I have a 5th level rogue or 5th level cleric, or what have you, I want to spend a reasonable ammount of time with my skills, abilities, and spells before getting new ones. If I get say 'evasion' as new ability for a rogue, it's disappointing to me not to get to use it before getting a whole new set of abilities. If I get new spells or new feats that I've been looking forward to getting, then its disappointing to me to not to get to use them prior to getting yet more spells and feats - even if I was also looking forward to getting those abilities. To me every level of play is like a dish in a lavish banquet, and I want to throughly enjoy that dish before someone takes it away from me and gives me another one. The goal for me is not to finish the meal, but to enjoy it along the way. Of course, this is coming from someone who never particularly liked dessert and would generally give it up in favor of going back and nibbling on previous courses, so YMMV. If you are a dessert fan, then by all means skip the meal and dig into the gooey goodness. [/QUOTE]
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Does it really matter how fast your characters level up?
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