Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does it really matter how fast your characters level up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 2208531" data-attributes="member: 2"><p>For me, yes. As Plane Sailing said, in fast-moving campaigns I tend to focus much more on what my character can do. In slower moving ones, I tend to focus on who he is. My preference is for the latter.</p><p></p><p>Mind you, I'm prejudiced. I'm the guy whose players go up two levels a year, about once every ten-twelve three hour sessions, so that the campaign is 13 years old and the highest level PC is 21st. That being said, I've seen some real advantages to our style of play which would be much more difficult to do with fast advancement. Two obvious ones are:</p><p></p><p> - knowledge of character abilities. Not a big deal at low levels, but with high level play the additional time at each level means that the players have time to work out great strategies and eventually use most of their capabilities.</p><p></p><p>- maturation of plot elements. PCs and NPCs both can put long-term plots into effect. The consequences from PC actions has a chance to trickle down into the world. Interesting NPCs have a chance to grow, mature and change.</p><p></p><p>If you do this, though, it's <em>essential</em> that you use other rewards in addition to simple XP. This may be cool plot development or campaign fame, but the point a number of people have made about wanting a tangible measure of their success is a good one. There are ways other than xp to become more powerful in a campaign, and it's important to use these.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2208531, member: 2"] For me, yes. As Plane Sailing said, in fast-moving campaigns I tend to focus much more on what my character can do. In slower moving ones, I tend to focus on who he is. My preference is for the latter. Mind you, I'm prejudiced. I'm the guy whose players go up two levels a year, about once every ten-twelve three hour sessions, so that the campaign is 13 years old and the highest level PC is 21st. That being said, I've seen some real advantages to our style of play which would be much more difficult to do with fast advancement. Two obvious ones are: - knowledge of character abilities. Not a big deal at low levels, but with high level play the additional time at each level means that the players have time to work out great strategies and eventually use most of their capabilities. - maturation of plot elements. PCs and NPCs both can put long-term plots into effect. The consequences from PC actions has a chance to trickle down into the world. Interesting NPCs have a chance to grow, mature and change. If you do this, though, it's [i]essential[/i] that you use other rewards in addition to simple XP. This may be cool plot development or campaign fame, but the point a number of people have made about wanting a tangible measure of their success is a good one. There are ways other than xp to become more powerful in a campaign, and it's important to use these. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does it really matter how fast your characters level up?
Top