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Does it seem like Nerath was dropped like a bad habit?
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<blockquote data-quote="Dungeoneer" data-source="post: 6358181" data-attributes="member: 91777"><p><strong>1) </strong>I agree with [MENTION=37579]Jester Canuck[/MENTION] that Nerath/Nentir Vale/Points of Light had a branding problem. In my game group we refer to it as Nentir Vale or PoL. I feel like PoL is probably as close to an official name as it has.</p><p></p><p><strong>2) </strong>Unlike most settings, which are grand, sweeping things, the Nentir Vale was designed to be local local local. I was always under the impression that the idea was that you could drop it into just about any established setting with very few changes (aside from the World Axis cosmology, which is not really necessary to make things work). I would argue that by the end of 4e it wasn't, strictly speaking, a tabula rasa. The parts of it that were detailed were quite detailed and extremely flavorful. It's just that it didn't go out of its way to define every ancient religion, every god in its pantheon or seventeen millennia of history and backstory the way other settings do.</p><p></p><p><strong>3) </strong>Although NV never got its Gazetteer, it did get the Monster Vault: Threats to Nentir Vale, which actually winds up being an excellent setting book. Additionally, virtually all the official 4e modules carve out little sections of the NV. The end result is a setting that is fairly well documented, in a highly distributed sort of way.</p><p></p><p><strong>4) </strong>The Dawn War is <em>awesome</em> and needs to be part of the D&D cosmology forever and ever. It's a brilliant re-imagining of the classic D&D cosmologies. People who hate on 4e just don't know what they are missing.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6358181, member: 91777"] [B]1) [/B]I agree with [MENTION=37579]Jester Canuck[/MENTION] that Nerath/Nentir Vale/Points of Light had a branding problem. In my game group we refer to it as Nentir Vale or PoL. I feel like PoL is probably as close to an official name as it has. [B]2) [/B]Unlike most settings, which are grand, sweeping things, the Nentir Vale was designed to be local local local. I was always under the impression that the idea was that you could drop it into just about any established setting with very few changes (aside from the World Axis cosmology, which is not really necessary to make things work). I would argue that by the end of 4e it wasn't, strictly speaking, a tabula rasa. The parts of it that were detailed were quite detailed and extremely flavorful. It's just that it didn't go out of its way to define every ancient religion, every god in its pantheon or seventeen millennia of history and backstory the way other settings do. [B]3) [/B]Although NV never got its Gazetteer, it did get the Monster Vault: Threats to Nentir Vale, which actually winds up being an excellent setting book. Additionally, virtually all the official 4e modules carve out little sections of the NV. The end result is a setting that is fairly well documented, in a highly distributed sort of way. [B]4) [/B]The Dawn War is [I]awesome[/I] and needs to be part of the D&D cosmology forever and ever. It's a brilliant re-imagining of the classic D&D cosmologies. People who hate on 4e just don't know what they are missing. [/QUOTE]
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Does it seem like Nerath was dropped like a bad habit?
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