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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does Jump provoke AoOs?
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<blockquote data-quote="Ambrus" data-source="post: 4392533" data-attributes="member: 17691"><p>My current tabletop character is built around speed and mobility, and so has a high movement rate which in turn boosts his jump skill to incredible levels and a maxed out tumble skill to boot. The ability to jump and tumble over and around opponents is great.</p><p></p><p>It has brought up some interesting questions however; questions I wouldn't mind receiving opinions as to what's permissible according to the RAW. For instance, one trick that I've taken to doing is to jump up (either with a running start or from a standing position) at least 5-ft. and then; thereby gaining a +1 circumstance bonus to hit in melee for being higher then one's opponent. It's fun because it's essentially a free bonus that almost always applies. The landing part of the jump is then resolved at the beginning of the following turn. Is it a legal maneuver?</p><p></p><p>And when exactly does falling, if ever, figure into jumping? In the above example, should my character instead fall the 5-ft. to the ground at the end of his current turn; effectively granting a free 5-ft. of movement? Does falling distance count towards the distance moved by a character during his turn or is it free? Does falling occur only during a character's turn or immediately, like say, when a character is pushed off a roof by an opponent? What if, say, my character executes a full attack against an opponent while standing on the edge of a cliff. Can my character then take a five foot step off the cliff and feather fall to the bottom immediately, thereby gaining the extra movement for free?</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4392533, member: 17691"] My current tabletop character is built around speed and mobility, and so has a high movement rate which in turn boosts his jump skill to incredible levels and a maxed out tumble skill to boot. The ability to jump and tumble over and around opponents is great. It has brought up some interesting questions however; questions I wouldn't mind receiving opinions as to what's permissible according to the RAW. For instance, one trick that I've taken to doing is to jump up (either with a running start or from a standing position) at least 5-ft. and then; thereby gaining a +1 circumstance bonus to hit in melee for being higher then one's opponent. It's fun because it's essentially a free bonus that almost always applies. The landing part of the jump is then resolved at the beginning of the following turn. Is it a legal maneuver? And when exactly does falling, if ever, figure into jumping? In the above example, should my character instead fall the 5-ft. to the ground at the end of his current turn; effectively granting a free 5-ft. of movement? Does falling distance count towards the distance moved by a character during his turn or is it free? Does falling occur only during a character's turn or immediately, like say, when a character is pushed off a roof by an opponent? What if, say, my character executes a full attack against an opponent while standing on the edge of a cliff. Can my character then take a five foot step off the cliff and feather fall to the bottom immediately, thereby gaining the extra movement for free? [/QUOTE]
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Community
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Does Jump provoke AoOs?
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