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Does LARP freak anyone else out?
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<blockquote data-quote="dinsdale" data-source="post: 717985" data-attributes="member: 1447"><p>I have been LARPing for 13 years, though semi-retired now, and can provide a little insight into some of this. My LARPing was split between the MIT Assassin's guild and NERO (both versions.. and if anyone is feeling masochistic, I can do a pretty good job of explaining the breakup Kamard referred to), and I generally had extremely positive experiences, both running and playing in the games. </p><p></p><p>One thing that helps with wierding out non-players is to have strict rules about where you can perform game activities. In the Assassin's Guild, everyone in the game wore a clearly visible button/badge. You are strictly limited in what you could do in front of people not in the game and can get kicked out of a game for violating those rules. So, even though the game may take place over 10 days and the entire campus, there is minimal impact upon non-players. NERO and most other boffer-LARPS rent out camps and are isolated from non-players</p><p></p><p>It is also worth mentioning another difference between tabletop and LARP games. Sheer numbers. What is the largest number of people you've fit at a tabletop game? 10? 15? I've been at NERO events where there were over a hundred people, all immersed in the same game as you are and isolated from the real world. The Baron over there, he's a PC, and so is his entire court, the town blacksmith, the serving girl in the tavern, the head of the black market... That's something you just can't get in a tabletop game.</p></blockquote><p></p>
[QUOTE="dinsdale, post: 717985, member: 1447"] I have been LARPing for 13 years, though semi-retired now, and can provide a little insight into some of this. My LARPing was split between the MIT Assassin's guild and NERO (both versions.. and if anyone is feeling masochistic, I can do a pretty good job of explaining the breakup Kamard referred to), and I generally had extremely positive experiences, both running and playing in the games. One thing that helps with wierding out non-players is to have strict rules about where you can perform game activities. In the Assassin's Guild, everyone in the game wore a clearly visible button/badge. You are strictly limited in what you could do in front of people not in the game and can get kicked out of a game for violating those rules. So, even though the game may take place over 10 days and the entire campus, there is minimal impact upon non-players. NERO and most other boffer-LARPS rent out camps and are isolated from non-players It is also worth mentioning another difference between tabletop and LARP games. Sheer numbers. What is the largest number of people you've fit at a tabletop game? 10? 15? I've been at NERO events where there were over a hundred people, all immersed in the same game as you are and isolated from the real world. The Baron over there, he's a PC, and so is his entire court, the town blacksmith, the serving girl in the tavern, the head of the black market... That's something you just can't get in a tabletop game. [/QUOTE]
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