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Does Magic Initiate need changing?
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<blockquote data-quote="Kobold Stew" data-source="post: 8600759" data-attributes="member: 23484"><p>I think MI is probably the feat I have taken most often as a character's first feat (either at 1 for a VHuman, or at 4). I don't find it mediocre at all, and is often a great way to create a build that I want. </p><p></p><p>While I agree the feats in Tasha's don't need to be half-feats (they would be desirable without the +1 casting stat), the problem (if any) is with them, not with MI. Neither Feytouched or Shadowtouched let you take Find Familiar, which is one reason MI remains competitive.</p><p></p><p>I've taken MI (Druid) for multiple builds, building off of cantrips</p><ul> <li data-xf-list-type="ul">for a shillelagh-using Paladin</li> <li data-xf-list-type="ul">for a Magic-Stone wielding Rogue</li> <li data-xf-list-type="ul">to give guidance to a fighter</li> <li data-xf-list-type="ul">to give Sacred flame to a cleric, so they can have an attack cantrip with a to-hit roll.</li> </ul><p>I think for the first three, a healing spell was taken for the level 1 spell. </p><p></p><p>All of these were/are amazingly fun to play. So yes, MI doesn't have the "wow"-factor of a second-level spell, but the freat can be used to make distinct builds andto play with the expectations of builds in exciting ways.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8600759, member: 23484"] I think MI is probably the feat I have taken most often as a character's first feat (either at 1 for a VHuman, or at 4). I don't find it mediocre at all, and is often a great way to create a build that I want. While I agree the feats in Tasha's don't need to be half-feats (they would be desirable without the +1 casting stat), the problem (if any) is with them, not with MI. Neither Feytouched or Shadowtouched let you take Find Familiar, which is one reason MI remains competitive. I've taken MI (Druid) for multiple builds, building off of cantrips [LIST] [*]for a shillelagh-using Paladin [*]for a Magic-Stone wielding Rogue [*]to give guidance to a fighter [*]to give Sacred flame to a cleric, so they can have an attack cantrip with a to-hit roll. [/LIST] I think for the first three, a healing spell was taken for the level 1 spell. All of these were/are amazingly fun to play. So yes, MI doesn't have the "wow"-factor of a second-level spell, but the freat can be used to make distinct builds andto play with the expectations of builds in exciting ways. [/QUOTE]
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Does Magic Initiate need changing?
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