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Does Magic Initiate need changing?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8602536" data-attributes="member: 6988941"><p>The feat should be rewritten to be in line with how such feats are handled these days, with the 1st level spell gained becoming effectively a known and memorized spell that can be cast with your normal spell slots. The current status, where (by RAW) it only does that if you are a memorized caster taking it in your own class, is way too convoluted and counterintuitive, and the misbegotten child of poor phrasing.</p><p></p><p>But beyond the actual way the level one spell works being needlessly complicated by RAW it also makes the feat a trap choice for anyone who isn't well versed in level one 5e spells and who doesn't read an optimizing guide to learn which handful of spells might make sense if you can only ever cast them once a day (and to eventually just decide to take Find Familiar or Hex). If one could use their other spell slots for more castings then for casters any good level 1 spell would be a reasonable choice rather than just the handful that get a lot of use out of one casting, which really simplifies taking the feat a lot.</p><p></p><p>Beyond that I don't think the feat needs to be a half feat or anything like that. The breadth of choices it makes available makes it better than its competitors.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8602536, member: 6988941"] The feat should be rewritten to be in line with how such feats are handled these days, with the 1st level spell gained becoming effectively a known and memorized spell that can be cast with your normal spell slots. The current status, where (by RAW) it only does that if you are a memorized caster taking it in your own class, is way too convoluted and counterintuitive, and the misbegotten child of poor phrasing. But beyond the actual way the level one spell works being needlessly complicated by RAW it also makes the feat a trap choice for anyone who isn't well versed in level one 5e spells and who doesn't read an optimizing guide to learn which handful of spells might make sense if you can only ever cast them once a day (and to eventually just decide to take Find Familiar or Hex). If one could use their other spell slots for more castings then for casters any good level 1 spell would be a reasonable choice rather than just the handful that get a lot of use out of one casting, which really simplifies taking the feat a lot. Beyond that I don't think the feat needs to be a half feat or anything like that. The breadth of choices it makes available makes it better than its competitors. [/QUOTE]
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Does Magic Initiate need changing?
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