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General Tabletop Discussion
*Dungeons & Dragons
Does Magic Initiate need changing?
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<blockquote data-quote="DND_Reborn" data-source="post: 8603086" data-attributes="member: 6987520"><p>I disagree about imbalance in the original release being a problem, but to each, their own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The reason I disagree is that feats are not designed to be balanced against each other or against the ASI +2, they are designed for impact, flavor, and other considerations. Otherwise, most of the feats would need changing IMO.</p><p></p><p></p><p>Again, this is where we will simply have to disagree. I don't put nearly any stock in increasing my primary ability by +2. If I have a 16, I am set for the game really. I <em>might</em> favor two half feats which grant a +1 ASI to a primary, so by level 8 I'd have an 18, but that is even hardly consistent. Your experiences probably vary of course since you seem to put such a store on the ASI +2.</p><p></p><p></p><p>I think it is definitely worth an ASI +2 <em>IF</em> having the magic of MI favors the build I am playing. If it doesn't, then of course there are other feats I would probably prefer...</p><p></p><p></p><p>Sure. As I said, there are plenty of reasonable ways of improving MI if you feel it needs it. I don't really think it does, but I prefer lower-power games and as such most of Tasha's is very OP to me by comparison and I don't allow much of it in my games. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8603086, member: 6987520"] I disagree about imbalance in the original release being a problem, but to each, their own. :) The reason I disagree is that feats are not designed to be balanced against each other or against the ASI +2, they are designed for impact, flavor, and other considerations. Otherwise, most of the feats would need changing IMO. Again, this is where we will simply have to disagree. I don't put nearly any stock in increasing my primary ability by +2. If I have a 16, I am set for the game really. I [I]might[/I] favor two half feats which grant a +1 ASI to a primary, so by level 8 I'd have an 18, but that is even hardly consistent. Your experiences probably vary of course since you seem to put such a store on the ASI +2. I think it is definitely worth an ASI +2 [I]IF[/I] having the magic of MI favors the build I am playing. If it doesn't, then of course there are other feats I would probably prefer... Sure. As I said, there are plenty of reasonable ways of improving MI if you feel it needs it. I don't really think it does, but I prefer lower-power games and as such most of Tasha's is very OP to me by comparison and I don't allow much of it in my games. 🤷♂️ [/QUOTE]
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Does Magic Initiate need changing?
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