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Does Magic Initiate need changing?
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<blockquote data-quote="Horwath" data-source="post: 8604629" data-attributes="member: 6801299"><p>that, OFC is a balance problem. when you have Crusher feat in competition to Linguist feat.</p><p></p><p>Now as I said, if you have separate "slots" for crusher-like feats and separate slot for linguist-like feat, balancing things out would be much easier.</p><p></p><p>With an option that you can always take noncombat feat instead of combat one.</p><p>Then you remove ASIs, combat and non combat feats from class. Any mandatory bonuses stay with class levels.</p><p></p><p>then you can have over 20 levels:</p><p></p><p>1. Non combat feat, combat feat</p><p>2. non combat feat,</p><p>3. combat feat</p><p>4 +1 ASI</p><p>5. -</p><p>6. non combat feat</p><p>7. -</p><p>8. +1 ASI</p><p>9. -</p><p>10. combat feat</p><p>11. -</p><p>12. +1 ASI</p><p>13. -</p><p>14. non combat feat</p><p>15. -</p><p>16. +1 ASI</p><p>17. -</p><p>18. combat feat</p><p>19. -</p><p>20. +1 ASI</p><p></p><p>again, this is if every feat is somewhat balanced around half feat power level.</p><p>now, "strong" class features can be focused on odd levels and "ribbon" features around even levels.</p><p></p><p>and as "front loading" of feats is character based and not class based, we can avoid cheese multiclass dips.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8604629, member: 6801299"] that, OFC is a balance problem. when you have Crusher feat in competition to Linguist feat. Now as I said, if you have separate "slots" for crusher-like feats and separate slot for linguist-like feat, balancing things out would be much easier. With an option that you can always take noncombat feat instead of combat one. Then you remove ASIs, combat and non combat feats from class. Any mandatory bonuses stay with class levels. then you can have over 20 levels: 1. Non combat feat, combat feat 2. non combat feat, 3. combat feat 4 +1 ASI 5. - 6. non combat feat 7. - 8. +1 ASI 9. - 10. combat feat 11. - 12. +1 ASI 13. - 14. non combat feat 15. - 16. +1 ASI 17. - 18. combat feat 19. - 20. +1 ASI again, this is if every feat is somewhat balanced around half feat power level. now, "strong" class features can be focused on odd levels and "ribbon" features around even levels. and as "front loading" of feats is character based and not class based, we can avoid cheese multiclass dips. [/QUOTE]
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Does Magic Initiate need changing?
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