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General Tabletop Discussion
*Dungeons & Dragons
Does Medium Armor Need a Buff?
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<blockquote data-quote="MG.0" data-source="post: 6706618" data-attributes="member: 6799436"><p><strong>*facepalm*</strong></p><p></p><p>This has gotten so far off topic it's ridiculous. It started from a tangential remark about how a character in heavy armor might still sometimes need a decent dexterity.</p><p></p><p></p><p></p><p>Who said it was hidden? I explicitly said I don't use save or die traps placed to catch unwary characters. That seems to be your hangup.</p><p></p><p>I'll give you an example, though I doubt you'll read it as you seem determined to misunderstand what I am saying. In a recent game I had a bottomless pit in the center of a dungeon room. On the opposite side was a golden statue with one arm palm upturned pointing at the party. Water ran forcefully from knee-high gratings around the edge and into the pit. Crossing recklessly would involve walking through rushing knee-high water on a slick stone ledge. Yes, that is a DEX save or die situation. Did I railroad the players into it? No. There were multiple ways to avoid the save. First, I knew there was a spellcaster with levitate. They could have crossed and tied a rope off allowing everyone to make the crossing without a save. They could also have found the hidden lever (on their side) which closes the grates and shuts off the supply of water. Finally they could devise a way to put a weight into the statue's hand, or merely pull it downward, either directly or with a thrown and weighted rope if they couldn't figure out a way across. As it turns out, the sorcerer in the group considered spider climb before using misty step (two alternatives I hadn't even considered) and pulled the statue's arm. Pulling the statue's arm closed a grating above the pit, allowing the water to flow harmlessly.</p><p></p><p><strong><em>That is how it is done.</em></strong></p><p></p><p></p><p></p><p></p><p>Sounds like you've had a bad DM at some point.</p><p></p><p></p><p></p><p>A really bad DM.</p><p></p><p></p><p></p><p>Good lord. A horrible DM.</p><p></p><p></p><p></p><p>Now you're just being insulting. I imagine you are one of these kinds of players:</p><p></p><p><strong>DM:</strong> You stand before a small lake of bubbling lava. You can see a small island of rock about thirty feet from shore with a large glittering ruby floating above it.</p><p></p><p><strong>You:</strong> I run across the lava and grab the gem.</p><p></p><p><strong>DM:</strong> You are dead.</p><p></p><p><strong>You:</strong> What? Why?!</p><p><strong></strong></p><p><strong>DM:</strong> Dude, you deliberately stepped...no...ran <em>into lava</em>.</p><p></p><p><strong>You:</strong> But look how many hitpoints I have!</p><p></p><p><strong>DM:</strong> Not any more.</p><p></p><p><strong>You:</strong> What about my armor?!</p><p></p><p><strong>DM:</strong> Why do you think that would make any difference at all?</p><p></p><p><strong>You:</strong> You didn't even let me make a save! You're being unfair!</p><p></p><p><strong>DM:</strong> Saves are for when you are trying to avoid something. You ran headlong into a lake of lava <em>on purpose</em>.</p><p></p><p><strong>You:</strong> But...</p><p></p><p><strong>DM:</strong> You are dead. What is everyone else doing?</p><p></p><p><strong>Party (in unison):</strong> Not running into the lava!</p></blockquote><p></p>
[QUOTE="MG.0, post: 6706618, member: 6799436"] [B]*facepalm*[/B] This has gotten so far off topic it's ridiculous. It started from a tangential remark about how a character in heavy armor might still sometimes need a decent dexterity. Who said it was hidden? I explicitly said I don't use save or die traps placed to catch unwary characters. That seems to be your hangup. I'll give you an example, though I doubt you'll read it as you seem determined to misunderstand what I am saying. In a recent game I had a bottomless pit in the center of a dungeon room. On the opposite side was a golden statue with one arm palm upturned pointing at the party. Water ran forcefully from knee-high gratings around the edge and into the pit. Crossing recklessly would involve walking through rushing knee-high water on a slick stone ledge. Yes, that is a DEX save or die situation. Did I railroad the players into it? No. There were multiple ways to avoid the save. First, I knew there was a spellcaster with levitate. They could have crossed and tied a rope off allowing everyone to make the crossing without a save. They could also have found the hidden lever (on their side) which closes the grates and shuts off the supply of water. Finally they could devise a way to put a weight into the statue's hand, or merely pull it downward, either directly or with a thrown and weighted rope if they couldn't figure out a way across. As it turns out, the sorcerer in the group considered spider climb before using misty step (two alternatives I hadn't even considered) and pulled the statue's arm. Pulling the statue's arm closed a grating above the pit, allowing the water to flow harmlessly. [B][I]That is how it is done.[/I][/B] Sounds like you've had a bad DM at some point. A really bad DM. Good lord. A horrible DM. Now you're just being insulting. I imagine you are one of these kinds of players: [B]DM:[/B] You stand before a small lake of bubbling lava. You can see a small island of rock about thirty feet from shore with a large glittering ruby floating above it. [B]You:[/B] I run across the lava and grab the gem. [B]DM:[/B] You are dead. [B]You:[/B] What? Why?! [B] DM:[/B] Dude, you deliberately stepped...no...ran [I]into lava[/I]. [B]You:[/B] But look how many hitpoints I have! [B]DM:[/B] Not any more. [B]You:[/B] What about my armor?! [B]DM:[/B] Why do you think that would make any difference at all? [B]You:[/B] You didn't even let me make a save! You're being unfair! [B]DM:[/B] Saves are for when you are trying to avoid something. You ran headlong into a lake of lava [I]on purpose[/I]. [B]You:[/B] But... [B]DM:[/B] You are dead. What is everyone else doing? [B]Party (in unison):[/B] Not running into the lava! [/QUOTE]
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