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Does Medium Armor Need a Buff?
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<blockquote data-quote="Zalabim" data-source="post: 6707141" data-attributes="member: 73227"><p>No one's mentioned the other benefit to medium armor yet. Shield proficiency comes bundled with medium armor proficiency (except for Dwarves). </p><p></p><p>On the scales of character resources to AC, light armor costs the least gold and the most character stat points to reach 17 AC, needing proficiency and 20 Dexterity. Medium armor has a gold cost in the middle and stat cost in between, needing two proficiencies and 14 Dexterity for 17 AC, or 16 Dexterity and a full feat to reach 18 AC. Heavy armor costs the most gold and the least stats, needing three proficiencies and optionally 15 Str for 18 AC. Each armor proficiency would cost 1 stat if it had to be bought with feats, which gives light armor a cost of 21 (with -1 AC +normal stealth), medium armor a cost of 16 (-1 or -2 AC +/- stealth) or 20, and heavy armor costing 18 (-stealth). When you already have all the proficiency, it works out to 20, 14/18, and 15. Medium and Heavy armor are distinguished somewhat by allowing a PC to start with a stat necessary to reach the highest AC with them, with medium armor taking one ASI to reach the 18 AC point(for a race with a dex bonus), and light armor needing two. For a character that doesn't focus on either Str or Dex, taking heavy armor proficiency or medium armor mastery is a faster way to raise AC than raising Dexterity later in levels.</p><p></p><p>The practical results are that dexterous warriors wear light armor, strong warriors wear heavy armor, and non-warriors or those whose class features otherwise prevent using heavy armor wear medium armor.</p></blockquote><p></p>
[QUOTE="Zalabim, post: 6707141, member: 73227"] No one's mentioned the other benefit to medium armor yet. Shield proficiency comes bundled with medium armor proficiency (except for Dwarves). On the scales of character resources to AC, light armor costs the least gold and the most character stat points to reach 17 AC, needing proficiency and 20 Dexterity. Medium armor has a gold cost in the middle and stat cost in between, needing two proficiencies and 14 Dexterity for 17 AC, or 16 Dexterity and a full feat to reach 18 AC. Heavy armor costs the most gold and the least stats, needing three proficiencies and optionally 15 Str for 18 AC. Each armor proficiency would cost 1 stat if it had to be bought with feats, which gives light armor a cost of 21 (with -1 AC +normal stealth), medium armor a cost of 16 (-1 or -2 AC +/- stealth) or 20, and heavy armor costing 18 (-stealth). When you already have all the proficiency, it works out to 20, 14/18, and 15. Medium and Heavy armor are distinguished somewhat by allowing a PC to start with a stat necessary to reach the highest AC with them, with medium armor taking one ASI to reach the 18 AC point(for a race with a dex bonus), and light armor needing two. For a character that doesn't focus on either Str or Dex, taking heavy armor proficiency or medium armor mastery is a faster way to raise AC than raising Dexterity later in levels. The practical results are that dexterous warriors wear light armor, strong warriors wear heavy armor, and non-warriors or those whose class features otherwise prevent using heavy armor wear medium armor. [/QUOTE]
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Does Medium Armor Need a Buff?
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