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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does Melee Training make Deft Strike redundant?
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<blockquote data-quote="Prestidigitalis" data-source="post: 4867393" data-attributes="member: 74496"><p>I'm building a Halfling Rogue (Artful Dodger) who will be in a group with a Warlord who likes to use Commander's Strike. Since I will be making lots of melee basic attacks but have a low strength, I will definitely take Melee training.</p><p></p><p>Originally, I was going to take Deft Strike, but then I thought "Is there any situation where Deft Strike gives me something that a charge with melee basic attack doesn't?"</p><p></p><p>Assume for the sake of argument that my at-wills are Deft Strike and Sly Flourish. Here are the tricky scenarios that MIGHT justify having Deft Strike, with the actions I might take.</p><p></p><p>1. Move action doesn't get me close enough to the opponent:</p><p> - Use charge to close the gap, get +1 to hit, or</p><p> - Use ranged Sly Flourish, get +Cha damage, or</p><p> - Use Deft Strike, no additional benefit</p><p></p><p>2. One square away from the opponent (too close to charge):</p><p> - Use ranged Sly Flourish, get +Cha damage, or</p><p> - Shift one square, then use melee Sly Flourish, get +Cha damage</p><p> - Use Deft Strike, no additional benefit</p><p></p><p>3. Dazed, one square away from the opponent (too close to charge):</p><p> - Use ranged Sly Flourish, get +Cha damage</p><p> - Use Deft Strike, no additional benefit</p><p></p><p>4. Dazed, one square away from the opponent (too close to charge) and with an adjacent opponent threatening an OA if I use a ranged attack:</p><p> - Use ranged Sly Flourish, get +Cha damage, risk an OA </p><p> - Use Deft Strike, no additional benefit or risk</p><p></p><p>#4 is the only case I can think of for which Deft Strike has an advantage, but even that advantage is small. As a Halfling Artful Dodger, my AC against OAs is sky high. Anyway, it won't come up often.</p><p></p><p>One reason I have heard to use Deft Strike is to preserve combat advantage when attacking from concealment. But does not a charge attack have the same advantage? Also, it combat advantage is just not that hard to get for a Halfling Artful Dodger -- you move where you want, when you want, and almost never get hit.</p><p></p><p>Okay. What am I missing? Anything?</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 4867393, member: 74496"] I'm building a Halfling Rogue (Artful Dodger) who will be in a group with a Warlord who likes to use Commander's Strike. Since I will be making lots of melee basic attacks but have a low strength, I will definitely take Melee training. Originally, I was going to take Deft Strike, but then I thought "Is there any situation where Deft Strike gives me something that a charge with melee basic attack doesn't?" Assume for the sake of argument that my at-wills are Deft Strike and Sly Flourish. Here are the tricky scenarios that MIGHT justify having Deft Strike, with the actions I might take. 1. Move action doesn't get me close enough to the opponent: - Use charge to close the gap, get +1 to hit, or - Use ranged Sly Flourish, get +Cha damage, or - Use Deft Strike, no additional benefit 2. One square away from the opponent (too close to charge): - Use ranged Sly Flourish, get +Cha damage, or - Shift one square, then use melee Sly Flourish, get +Cha damage - Use Deft Strike, no additional benefit 3. Dazed, one square away from the opponent (too close to charge): - Use ranged Sly Flourish, get +Cha damage - Use Deft Strike, no additional benefit 4. Dazed, one square away from the opponent (too close to charge) and with an adjacent opponent threatening an OA if I use a ranged attack: - Use ranged Sly Flourish, get +Cha damage, risk an OA - Use Deft Strike, no additional benefit or risk #4 is the only case I can think of for which Deft Strike has an advantage, but even that advantage is small. As a Halfling Artful Dodger, my AC against OAs is sky high. Anyway, it won't come up often. One reason I have heard to use Deft Strike is to preserve combat advantage when attacking from concealment. But does not a charge attack have the same advantage? Also, it combat advantage is just not that hard to get for a Halfling Artful Dodger -- you move where you want, when you want, and almost never get hit. Okay. What am I missing? Anything? [/QUOTE]
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Does Melee Training make Deft Strike redundant?
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