Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does Melee Training make Deft Strike redundant?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fba827" data-source="post: 4867454" data-attributes="member: 807"><p>I am saying this completely from memory, so I could be wrong.</p><p></p><p>Presume you take melee training (for the boone you'll get from the warlord's commanders strike, etc)...</p><p></p><p>The benefits that I can think of from Deft Strike are things that you mostly touched on -- the added movement as part of the attack. So if you only have an action, or need to cover more distance for that 'perfect' positioning.</p><p></p><p>The other benefit (again, going from memory) is that deft strike also works on ranged weapons. So if you were going to throw a dagger (i.e. not wanting to get close to an aura monsters or can't get close due to obstacles) then that is a situation where deft strike would offer an advantage that melee training would not.</p><p>Edit Addition: Though seeing how sly flourish is your other at-will, then that would cover the ranged attack benefit. So between melee basic training and sly flourish you would have your bases covered for the majority of cases you are worried about. Sure there is bound to be a random time something happens where you say "oh, deft strike might have worked here" but that will be some small percentage where you might get more mileage out of another at-will if there is something that has caught your eye...</p></blockquote><p></p>
[QUOTE="fba827, post: 4867454, member: 807"] I am saying this completely from memory, so I could be wrong. Presume you take melee training (for the boone you'll get from the warlord's commanders strike, etc)... The benefits that I can think of from Deft Strike are things that you mostly touched on -- the added movement as part of the attack. So if you only have an action, or need to cover more distance for that 'perfect' positioning. The other benefit (again, going from memory) is that deft strike also works on ranged weapons. So if you were going to throw a dagger (i.e. not wanting to get close to an aura monsters or can't get close due to obstacles) then that is a situation where deft strike would offer an advantage that melee training would not. Edit Addition: Though seeing how sly flourish is your other at-will, then that would cover the ranged attack benefit. So between melee basic training and sly flourish you would have your bases covered for the majority of cases you are worried about. Sure there is bound to be a random time something happens where you say "oh, deft strike might have worked here" but that will be some small percentage where you might get more mileage out of another at-will if there is something that has caught your eye... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does Melee Training make Deft Strike redundant?
Top