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Does Metaplot ever work? Forked Thread: Greyhawk 4e
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<blockquote data-quote="Mark Hope" data-source="post: 4475626" data-attributes="member: 27051"><p>Agree completely. It is clear from the writeup on Tyr in the first boxed set that the city is set for a revolution. Indeed, the first adventure released after the boxed set, <em>Freedom</em>, centres on that revolution.</p><p></p><p>Where it fails (and this has always been my biggest gripe with <em>Freedom</em>) is that it relegates all the cool action of the rebellion to off-screen antics by the NPCs and confines the PCs to the slave pens. The most exciting thing the PCs get to do in the adventure is flee the stadium and help random NPCs <em>not get squashed.</em></p><p></p><p>When I read <em>The Verdant Passage</em> (the accompanying novel) and get to see what all the NPCs were doing, my first thought was "Why wasn't the adventure about all <em>this</em> stuff instead?" Yes, <em>Freedom</em> should have plenty of cool dealings in the slave pens. But then have the PCs escape, head over the Ringing Mountains, bring back the Heartwood Spear and face Kalak themselves. Make Kalak all but crippled by his transformation and you have a challenge the PCs can handle. Honestly, if you haven't read the novel, the final scenes of the adventure don't even make much sense. At the very least, the PCs should be able to lend a hand with the action rather than be bystanders to NPCs from the novels.</p><p></p><p>The second adventure, <em>Road to Urik</em>, did a much better job of integrating the PCs with the metaplot, but after that novels and adventures pretty much diverged, which was to the detriment of the setting, imho. As others have mentioned above, within a few years, key setting elements were rendered irrelevant by the shenanigans of the Prism Pentad. Damn shame.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 4475626, member: 27051"] Agree completely. It is clear from the writeup on Tyr in the first boxed set that the city is set for a revolution. Indeed, the first adventure released after the boxed set, [i]Freedom[/i], centres on that revolution. Where it fails (and this has always been my biggest gripe with [i]Freedom[/i]) is that it relegates all the cool action of the rebellion to off-screen antics by the NPCs and confines the PCs to the slave pens. The most exciting thing the PCs get to do in the adventure is flee the stadium and help random NPCs [I]not get squashed.[/I] When I read [i]The Verdant Passage[/i] (the accompanying novel) and get to see what all the NPCs were doing, my first thought was "Why wasn't the adventure about all [i]this[/i] stuff instead?" Yes, [i]Freedom[/i] should have plenty of cool dealings in the slave pens. But then have the PCs escape, head over the Ringing Mountains, bring back the Heartwood Spear and face Kalak themselves. Make Kalak all but crippled by his transformation and you have a challenge the PCs can handle. Honestly, if you haven't read the novel, the final scenes of the adventure don't even make much sense. At the very least, the PCs should be able to lend a hand with the action rather than be bystanders to NPCs from the novels. The second adventure, [i]Road to Urik[/i], did a much better job of integrating the PCs with the metaplot, but after that novels and adventures pretty much diverged, which was to the detriment of the setting, imho. As others have mentioned above, within a few years, key setting elements were rendered irrelevant by the shenanigans of the Prism Pentad. Damn shame. [/QUOTE]
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