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Does Metaplot ever work? Forked Thread: Greyhawk 4e
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<blockquote data-quote="D.Shaffer" data-source="post: 4478059" data-attributes="member: 8918"><p>Battletech has a couple of things going on that make the metaplot easier to swallow for a lot of its players. For starters, it's not really an RPG so much as a wargame with heavy RPG elements tacked on it. There have been RPG's for the setting made in the past, but they've never done all that great and I doubt many people have used it. </p><p></p><p>Anyways, keep in mind there's plenty of exceptions with individual players/groups, these are just my general observations...</p><p></p><p>We've got a background involving an interstellar war that's been going on for generations. This means anyone getting into the background already knows that things arent going to remain static if they've read about any of the rise/fall of different factions/units.</p><p></p><p>Since it's more of a wargame for many of its players, there's less of a sense of making up the story so much as following the history. They're wargaming different scenarios from that fictional history rather then making it up as they go along. In fact, part of the draw is getting attached to different factions/units and seeing how they've done as the metaplot progresses. Of course, THIS part can backfire spectacularly when a unit gets wiped out. There's been very few cases of any large faction getting completely wiped out, permanently. Only one major unit has ever been completely erased, the others have all come back in some form.</p><p></p><p>Those players who do make up their own campaigns and units tend to work around the metaplot. Either they play in a part of the setting where nothing 'hot' is going on, or they wait to see what's happening first, and only then do their games shift to that area.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 4478059, member: 8918"] Battletech has a couple of things going on that make the metaplot easier to swallow for a lot of its players. For starters, it's not really an RPG so much as a wargame with heavy RPG elements tacked on it. There have been RPG's for the setting made in the past, but they've never done all that great and I doubt many people have used it. Anyways, keep in mind there's plenty of exceptions with individual players/groups, these are just my general observations... We've got a background involving an interstellar war that's been going on for generations. This means anyone getting into the background already knows that things arent going to remain static if they've read about any of the rise/fall of different factions/units. Since it's more of a wargame for many of its players, there's less of a sense of making up the story so much as following the history. They're wargaming different scenarios from that fictional history rather then making it up as they go along. In fact, part of the draw is getting attached to different factions/units and seeing how they've done as the metaplot progresses. Of course, THIS part can backfire spectacularly when a unit gets wiped out. There's been very few cases of any large faction getting completely wiped out, permanently. Only one major unit has ever been completely erased, the others have all come back in some form. Those players who do make up their own campaigns and units tend to work around the metaplot. Either they play in a part of the setting where nothing 'hot' is going on, or they wait to see what's happening first, and only then do their games shift to that area. [/QUOTE]
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