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General Tabletop Discussion
*Pathfinder & Starfinder
Does my paladin have any chance against monsters that grab?
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<blockquote data-quote="Destil" data-source="post: 4983193" data-attributes="member: 1980"><p>I'm pretty happy with my powers, though Turn the Tide is really overload on save granters. May swap that back to navigate crowds, or pick up a multiclass feat and do a power swap.</p><p></p><p>My retraining options are getting soaked into picking up more paragon tier feats for at least the next level, though Turn the Tide is really save-granting overkill with my the new paragon path encounter power.</p><p></p><p>Yeah, the game math being off is of course a massive issue. In his eyes it's a feature and not a bug, though. Now that character creator supports inherent bonuses I may suggest trying them.</p><p></p><p>Though I just remembered by the book I'd be in masterwork armor at this point, no wonder my AC is getting hit on a by brutes on a 5 even after I hand out a -4 to attacks...</p><p></p><p>Lars has had to make bull-rush attempts, too. However after failing for a few attempts, I moved to aiding another so our higher strength cleric (not by much, Str 13) could make the attempt.</p><p></p><p>Ah, nice. I hadn't considered stun/dazing effects, and I've already got one (even if it's a ranged daily). Picking up a stun or daze the next chance I get for an encounter power just went way up on my list.</p><p></p><p></p><p>I may consider taking a rogue multiclass feat for acrobatics training and a multiclass mobility power (Lars is a private eye), but the check penalty from plate + large shield makes me think I've dug way too deep a hole for my skills to get me out of a grab.</p></blockquote><p></p>
[QUOTE="Destil, post: 4983193, member: 1980"] I'm pretty happy with my powers, though Turn the Tide is really overload on save granters. May swap that back to navigate crowds, or pick up a multiclass feat and do a power swap. My retraining options are getting soaked into picking up more paragon tier feats for at least the next level, though Turn the Tide is really save-granting overkill with my the new paragon path encounter power. Yeah, the game math being off is of course a massive issue. In his eyes it's a feature and not a bug, though. Now that character creator supports inherent bonuses I may suggest trying them. Though I just remembered by the book I'd be in masterwork armor at this point, no wonder my AC is getting hit on a by brutes on a 5 even after I hand out a -4 to attacks... Lars has had to make bull-rush attempts, too. However after failing for a few attempts, I moved to aiding another so our higher strength cleric (not by much, Str 13) could make the attempt. Ah, nice. I hadn't considered stun/dazing effects, and I've already got one (even if it's a ranged daily). Picking up a stun or daze the next chance I get for an encounter power just went way up on my list. I may consider taking a rogue multiclass feat for acrobatics training and a multiclass mobility power (Lars is a private eye), but the check penalty from plate + large shield makes me think I've dug way too deep a hole for my skills to get me out of a grab. [/QUOTE]
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Does my paladin have any chance against monsters that grab?
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