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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does "Old School" in OSR only apply to D&D?
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<blockquote data-quote="Mannahnin" data-source="post: 9539420" data-attributes="member: 7026594"><p>I think this is a pretty useful analogy. Nirvana doesn't have a ton in common with Pink Floyd, but it's from the "last gasp" of album-oriented rock back when rock was still one of the dominant genres, and both belong to the time range which <a href="https://en.wikipedia.org/wiki/Classic_rock" target="_blank">comprises Classic Rock nowadays</a>. </p><p></p><p></p><p>I think we're just using the term Old School differently. Do you have a definition for your usage?</p><p></p><p>I'm using Old School as an umbrella term for any game, play style or culture which dates to "back in the day". And at this point, for me, V:tM definitely counts. I don't think it's just over-complexity, either. I think it's part of how it retains certain types of combat systems and "simulationist" mechanics because the design philosophy simply hadn't been examined enough and some unnecessary assumptions were still being held onto. </p><p></p><p><a href="https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html" target="_blank">Classic and Trad</a> are both more than 40 years old, now. Trying to call one of them "old school" and the other "new school" seems silly to me given that they're both from the first 20% of the existence of published tabletop RPGs. </p><p></p><p>I agree that it's worth recognizing V:tM as a standard bearer for some important changes in RPGs starting in the late 80s (I think Ars Magica was a precursor, of course), but I still think it's old school in a ton of ways.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9539420, member: 7026594"] I think this is a pretty useful analogy. Nirvana doesn't have a ton in common with Pink Floyd, but it's from the "last gasp" of album-oriented rock back when rock was still one of the dominant genres, and both belong to the time range which [URL='https://en.wikipedia.org/wiki/Classic_rock']comprises Classic Rock nowadays[/URL]. I think we're just using the term Old School differently. Do you have a definition for your usage? I'm using Old School as an umbrella term for any game, play style or culture which dates to "back in the day". And at this point, for me, V:tM definitely counts. I don't think it's just over-complexity, either. I think it's part of how it retains certain types of combat systems and "simulationist" mechanics because the design philosophy simply hadn't been examined enough and some unnecessary assumptions were still being held onto. [URL='https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html']Classic and Trad[/URL] are both more than 40 years old, now. Trying to call one of them "old school" and the other "new school" seems silly to me given that they're both from the first 20% of the existence of published tabletop RPGs. I agree that it's worth recognizing V:tM as a standard bearer for some important changes in RPGs starting in the late 80s (I think Ars Magica was a precursor, of course), but I still think it's old school in a ton of ways. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Does "Old School" in OSR only apply to D&D?
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