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Does one attack roll = one attack?
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<blockquote data-quote="ARandomGod" data-source="post: 2704781" data-attributes="member: 17296"><p>I dunno... I find it pretty easy to justify why none of those swings ever hit. Of course, you have to realize that the characters don't percieve time in "rounds", which is relatively difficult to do, since you play them in rounds.</p><p></p><p>At least, as long as I'm justifying that at lower levels you can only potentially hit someone once a round, and at higher levels you can only potentially hit them X times a round, <em>where X is always <strong>exactly</strong> the same number at each level</em> ... it seems like the same justification to me either way.</p><p></p><p></p><p></p><p>If you're using a greatsword, maybe. But the dagger fighter or the rapier fighter? </p><p></p><p>Of course, "trying to keep yourself from getting hit" is actually a good way of describing parry and feint, which is acutally NOT one attack per roll. </p><p></p><p></p><p></p><p>Ah HA! Good use of justification. Bonus XP for you!</p><p></p><p></p><p></p><p>Yea. I've watched some sword fighting... with a greatsword I could buy one swing per six seconds. With smaller blades there will be several. In fencing I can visualize up to 25 swings in six seconds without too much difficulty, for a particularly talented pair. Of course, not in every six seconds, there are flurries of activity... but I can see it happening. </p><p></p><p></p><p></p><p>Of course, in fencing I can imagine <em>not a single one</em> of those 25 swings connecting.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2704781, member: 17296"] I dunno... I find it pretty easy to justify why none of those swings ever hit. Of course, you have to realize that the characters don't percieve time in "rounds", which is relatively difficult to do, since you play them in rounds. At least, as long as I'm justifying that at lower levels you can only potentially hit someone once a round, and at higher levels you can only potentially hit them X times a round, [i]where X is always [b]exactly[/b] the same number at each level[/i] ... it seems like the same justification to me either way. If you're using a greatsword, maybe. But the dagger fighter or the rapier fighter? Of course, "trying to keep yourself from getting hit" is actually a good way of describing parry and feint, which is acutally NOT one attack per roll. Ah HA! Good use of justification. Bonus XP for you! Yea. I've watched some sword fighting... with a greatsword I could buy one swing per six seconds. With smaller blades there will be several. In fencing I can visualize up to 25 swings in six seconds without too much difficulty, for a particularly talented pair. Of course, not in every six seconds, there are flurries of activity... but I can see it happening. Of course, in fencing I can imagine [i]not a single one[/i] of those 25 swings connecting. [/QUOTE]
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Does one attack roll = one attack?
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