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Community
General Tabletop Discussion
*Dungeons & Dragons
Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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<blockquote data-quote="Hriston" data-source="post: 7497732" data-attributes="member: 6787503"><p>I think some context would be helpful. The game I run is heavy on large-scale exploration. The PCs move across a landscape represented on a map with hexes four and a half miles or more in diameter, gauged to the difficulty of the terrain and travel pace so that it takes half a day's journey to move from one hex to the next. The players tell me in which direction and at what pace they want to travel, and who, if anyone, is going to navigate. That declaration is resolved, depending on the difficulty, with either auto-success or a Wisdom (Survival) check to see if they succeed in moving in the desired direction. So I'm not dictating what the PCs do any more than I am when I say a PC's attack misses when its attack roll result is lower than the target's AC. If the check fails to hit the DC, they inadvertently go in the wrong direction. Whether it succeeds or fails, however, I describe the area in which they arrive.</p><p></p><p>The change I'm considering separates becoming lost (and moving in the wrong direction) from becoming aware that you are lost. Currently, both result simultaneously from a failed navigation check, but I'd rather the discovery of being lost be the result of succeeding on the check after having been lost, and that seems to require a passive check.</p><p></p><p></p><p></p><p>I mostly agree with your point about Insight, but I think the more directly analogous example is Perception. Do you never use passive Perception in the event of a hidden creature? What about if a successfully hidden creature decides not to reveal itself? Do you tell the players about its presence anyway and that their characters don't notice it? I don't because it's information I think should be hidden from the players. The way I'm contemplating running navigation also relies on hidden information because I want the possibility that they don't know they're lost, which seems to suggest making a passive check, unless anyone has another suggestion.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7497732, member: 6787503"] I think some context would be helpful. The game I run is heavy on large-scale exploration. The PCs move across a landscape represented on a map with hexes four and a half miles or more in diameter, gauged to the difficulty of the terrain and travel pace so that it takes half a day's journey to move from one hex to the next. The players tell me in which direction and at what pace they want to travel, and who, if anyone, is going to navigate. That declaration is resolved, depending on the difficulty, with either auto-success or a Wisdom (Survival) check to see if they succeed in moving in the desired direction. So I'm not dictating what the PCs do any more than I am when I say a PC's attack misses when its attack roll result is lower than the target's AC. If the check fails to hit the DC, they inadvertently go in the wrong direction. Whether it succeeds or fails, however, I describe the area in which they arrive. The change I'm considering separates becoming lost (and moving in the wrong direction) from becoming aware that you are lost. Currently, both result simultaneously from a failed navigation check, but I'd rather the discovery of being lost be the result of succeeding on the check after having been lost, and that seems to require a passive check. I mostly agree with your point about Insight, but I think the more directly analogous example is Perception. Do you never use passive Perception in the event of a hidden creature? What about if a successfully hidden creature decides not to reveal itself? Do you tell the players about its presence anyway and that their characters don't notice it? I don't because it's information I think should be hidden from the players. The way I'm contemplating running navigation also relies on hidden information because I want the possibility that they don't know they're lost, which seems to suggest making a passive check, unless anyone has another suggestion. [/QUOTE]
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General Tabletop Discussion
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Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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