Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 7498072" data-attributes="member: 6801585"><p>That's true, because in the situation where my players are lost but I tell them they are not, I would be lying to them and never lying to my players is one of my DM principles.</p><p></p><p>I don't see the benefit of putting my players in that situation. I can put them in the situation where they don't know if they are on the right or the wrong path and that seems sufficient to me.</p><p></p><p></p><p>Yes, I sometimes do rolls and don't tell my players what I roll for, too. That is for situations where rolls need to be done without players stating an actual action with a doubtful outcome.</p><p></p><p></p><p>The situation at hand doesn't change anything about how I handle the situation, it's always the same handling for me.</p><p>The result of a fail might differ depending on what my players want to accomplish, though. Making them come to a crossroads might just be a narration I come up with because they failed their survival checks and need some player input on what they do (because another principle of mine is to never make PCs do something the player didn't state). I might also use the map and put a circle on it with the circle's size depending on the survival roll's result and then ask them to tell me the hex field they want to move to. Whatever I think is currently most fun in the situation.</p><p></p><p>For me the discussion is more a matter of general handling. Because there can be an unlimited amount of different situations. And not only that. The players also have unlimited ways in how they state what they do and what they want to accomplish. So looking just at one specific situation often doesn't help much. You need easy to understand principles you can apply on the fly that make you feel confident that they are a good way to make everyone enjoy the game.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7498072, member: 6801585"] That's true, because in the situation where my players are lost but I tell them they are not, I would be lying to them and never lying to my players is one of my DM principles. I don't see the benefit of putting my players in that situation. I can put them in the situation where they don't know if they are on the right or the wrong path and that seems sufficient to me. Yes, I sometimes do rolls and don't tell my players what I roll for, too. That is for situations where rolls need to be done without players stating an actual action with a doubtful outcome. The situation at hand doesn't change anything about how I handle the situation, it's always the same handling for me. The result of a fail might differ depending on what my players want to accomplish, though. Making them come to a crossroads might just be a narration I come up with because they failed their survival checks and need some player input on what they do (because another principle of mine is to never make PCs do something the player didn't state). I might also use the map and put a circle on it with the circle's size depending on the survival roll's result and then ask them to tell me the hex field they want to move to. Whatever I think is currently most fun in the situation. For me the discussion is more a matter of general handling. Because there can be an unlimited amount of different situations. And not only that. The players also have unlimited ways in how they state what they do and what they want to accomplish. So looking just at one specific situation often doesn't help much. You need easy to understand principles you can apply on the fly that make you feel confident that they are a good way to make everyone enjoy the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
Top