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Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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<blockquote data-quote="Hriston" data-source="post: 7498134" data-attributes="member: 6787503"><p>You keep throwing around this veiled accusation of lying to the players. I don’t tell the players that the party isn’t lost. I tell them they’ve arrived in a new area. I don’t see how this is any different from not telling them whether they are on the correct path or not, or letting them be lost without them knowing it, which is the result that I said was excluded by your approach to which you then responded. It seems now that you do the exact same thing, but I have no idea how since you also say it’s lying, which you never do. For the record, I don’t lie to my players either. </p><p></p><p></p><p></p><p>Maybe you can give me an example because I’m not really sure what you’re talking about here. </p><p></p><p></p><p></p><p>That’s fine, but the particular situation I’m interested in talking about in this thread is one in which the party is at risk of becoming lost depending on the result of the party navigator’s Wisdom (Survival) check, and whether keeping the result of that check secret so as not to tip off the players in the event of a failure is a valid method on the part of the DM. I think it can be, not so as to deceive the players, but rather to enhance the sense of the unknown.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7498134, member: 6787503"] You keep throwing around this veiled accusation of lying to the players. I don’t tell the players that the party isn’t lost. I tell them they’ve arrived in a new area. I don’t see how this is any different from not telling them whether they are on the correct path or not, or letting them be lost without them knowing it, which is the result that I said was excluded by your approach to which you then responded. It seems now that you do the exact same thing, but I have no idea how since you also say it’s lying, which you never do. For the record, I don’t lie to my players either. Maybe you can give me an example because I’m not really sure what you’re talking about here. That’s fine, but the particular situation I’m interested in talking about in this thread is one in which the party is at risk of becoming lost depending on the result of the party navigator’s Wisdom (Survival) check, and whether keeping the result of that check secret so as not to tip off the players in the event of a failure is a valid method on the part of the DM. I think it can be, not so as to deceive the players, but rather to enhance the sense of the unknown. [/QUOTE]
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Community
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Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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