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General Tabletop Discussion
*Dungeons & Dragons
Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7498216" data-attributes="member: 6801585"><p>Since I'm not knowing what kind of player action you are imagining it's hard for me to tell what you mean with "They are lost an don't know about it".</p><p>If the player states "I follow the tracks", then they only move as long they see tracks. If you make them move without seeing tracks then you are making players do an action they didn't state.</p><p>If the player states "I'm searching for tracks", then there's no movement at all. They either find tracks or don't, but definitely can't get lost without stating further actions.</p><p>If the player states "I want to go back the path I came from", then on a fail the player might not be able to find which was the way he came from, but he will also just move until he feels no longer confident about it. He is lost in that case, but he will know it.</p><p></p><p>I mean in real life you will always know when you're lost, no? At least when I was lost I went from "I think this is the way" to absolute panic pretty fast.</p><p></p><p></p><p>Rolling for random encounters is the most common example of this.</p><p></p><p></p><p>The thread asked about a particular situation, but I identified that the origin of the specific problem is a common mistake (which is hiding rolls). Not hiding rolls solves this specific problem and many other problems.</p><p></p><p>The situation in the opening post is also not specific enough to give a clear reply on how to handle that situation, since it depends on the action the player stated (see above).</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7498216, member: 6801585"] Since I'm not knowing what kind of player action you are imagining it's hard for me to tell what you mean with "They are lost an don't know about it". If the player states "I follow the tracks", then they only move as long they see tracks. If you make them move without seeing tracks then you are making players do an action they didn't state. If the player states "I'm searching for tracks", then there's no movement at all. They either find tracks or don't, but definitely can't get lost without stating further actions. If the player states "I want to go back the path I came from", then on a fail the player might not be able to find which was the way he came from, but he will also just move until he feels no longer confident about it. He is lost in that case, but he will know it. I mean in real life you will always know when you're lost, no? At least when I was lost I went from "I think this is the way" to absolute panic pretty fast. Rolling for random encounters is the most common example of this. The thread asked about a particular situation, but I identified that the origin of the specific problem is a common mistake (which is hiding rolls). Not hiding rolls solves this specific problem and many other problems. The situation in the opening post is also not specific enough to give a clear reply on how to handle that situation, since it depends on the action the player stated (see above). [/QUOTE]
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Community
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Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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