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Community
General Tabletop Discussion
*Dungeons & Dragons
Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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<blockquote data-quote="Hriston" data-source="post: 7498277" data-attributes="member: 6787503"><p>You keep bringing up examples of <em>tracking. </em>I'm talking about <em>navigation, </em>which is a distinct activity, although it's also covered by the Survival skill. An example of the type of declared action I'd expect to be resolved with a navigation check would be, "We're heading south-east across the Old Forest. Strider is leading the way to make sure we stay together and don't get lost."</p><p></p><p></p><p></p><p>A couple things on this: First, if the party is following a path or a similar linear feature, I'd say there's no chance of becoming lost, same if they're retracing their steps into an area they've already explored. Second, of course you don't know you're becoming lost, otherwise no one would ever become lost. They'd stop and turn around and not get lost. People only realize they're lost after it has already happened, and by then it's too late.</p><p></p><p></p><p></p><p>Okay, I do that too. I have lots of random generation in my games. Sometimes I tell the players what I'm rolling for and sometimes I don't. Many times it is in response to player-declared actions, however, so I wasn't sure what you meant by "situations where rolls need to be done without players stating an actual action with a doubtful outcome". Actually, I don't see much difference between randomizing a creature's Dexterity (Stealth) check and other forms of randomization I introduce into the game. I could after all just set a DC to find a hidden creature, but I choose to roll because it make the game more interesting.</p><p></p><p></p><p></p><p>I'm not keen on the DM rolling for the players either, but how do you feel about Lucky being applied to passive checks? I don't think it does.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7498277, member: 6787503"] You keep bringing up examples of [I]tracking. [/I]I'm talking about [I]navigation, [/I]which is a distinct activity, although it's also covered by the Survival skill. An example of the type of declared action I'd expect to be resolved with a navigation check would be, "We're heading south-east across the Old Forest. Strider is leading the way to make sure we stay together and don't get lost." A couple things on this: First, if the party is following a path or a similar linear feature, I'd say there's no chance of becoming lost, same if they're retracing their steps into an area they've already explored. Second, of course you don't know you're becoming lost, otherwise no one would ever become lost. They'd stop and turn around and not get lost. People only realize they're lost after it has already happened, and by then it's too late. Okay, I do that too. I have lots of random generation in my games. Sometimes I tell the players what I'm rolling for and sometimes I don't. Many times it is in response to player-declared actions, however, so I wasn't sure what you meant by "situations where rolls need to be done without players stating an actual action with a doubtful outcome". Actually, I don't see much difference between randomizing a creature's Dexterity (Stealth) check and other forms of randomization I introduce into the game. I could after all just set a DC to find a hidden creature, but I choose to roll because it make the game more interesting. I'm not keen on the DM rolling for the players either, but how do you feel about Lucky being applied to passive checks? I don't think it does. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does (or should) the halfling “lucky” ability apply when the DM is making the roll?
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