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General Tabletop Discussion
*TTRPGs General
Does performing Trip attempts every round ruin Suspension of Disbelief?
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<blockquote data-quote="Cadfan" data-source="post: 4335154" data-attributes="member: 40961"><p>Yes, it breaks suspension of disbelief. I can get over it though. The fact is that this is a game, that combat involves rolling dice, and suspension of disbelief is at best a veneer.</p><p></p><p>My reasons for preferring the 4e system have a lot more to do with the Hongian "annoyance" argument. Its annoying to have all martial attacks as at-will powers because it turns martial character advancement into an exercise in combo building. It also creates a rather breakable game architecture, because every time a feat is released which affects, lets say, Trip, you can stack it onto the already existing feats until you get a Fighter with a dozen trip related feats all at one time, and all of which combine. The power system isolates things more effectively, and stops them from stacking. If a new per-encounter trip power is released, I might take it alongside my already existing trip powers, but this just means I can trip slightly more often or in a slightly different way. It doesn't mean that all of my trips just gained a new attribute that stacked with their old attributes.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4335154, member: 40961"] Yes, it breaks suspension of disbelief. I can get over it though. The fact is that this is a game, that combat involves rolling dice, and suspension of disbelief is at best a veneer. My reasons for preferring the 4e system have a lot more to do with the Hongian "annoyance" argument. Its annoying to have all martial attacks as at-will powers because it turns martial character advancement into an exercise in combo building. It also creates a rather breakable game architecture, because every time a feat is released which affects, lets say, Trip, you can stack it onto the already existing feats until you get a Fighter with a dozen trip related feats all at one time, and all of which combine. The power system isolates things more effectively, and stops them from stacking. If a new per-encounter trip power is released, I might take it alongside my already existing trip powers, but this just means I can trip slightly more often or in a slightly different way. It doesn't mean that all of my trips just gained a new attribute that stacked with their old attributes. [/QUOTE]
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Does performing Trip attempts every round ruin Suspension of Disbelief?
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