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General Tabletop Discussion
*TTRPGs General
Does performing Trip attempts every round ruin Suspension of Disbelief?
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<blockquote data-quote="Imaro" data-source="post: 4335402" data-attributes="member: 48965"><p>First you assume everyone...except <strong>ONE</strong> major bad guy is a minion. Where in 4e is this assumption backed up, you sure are using alot of assumptions to back up your arguments here. and this just seems boring from a play perspective to only fight minions except for one fight.</p><p></p><p>Why is someone who uses trips, throws, disarms, locks and leverage to fight "annoying"? Sounds pretty imaginative, out of the box, and exciting to me. Remember the mantra of 4e... "Say yes". I mean how is this anymore annoying that a fighter who always wants to use his greataxe for better damage all the time or a rogue who wants to use ranged attacks all the time to avoid getting too close to enemies? It's called a fighting style.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4335402, member: 48965"] First you assume everyone...except [B]ONE[/B] major bad guy is a minion. Where in 4e is this assumption backed up, you sure are using alot of assumptions to back up your arguments here. and this just seems boring from a play perspective to only fight minions except for one fight. Why is someone who uses trips, throws, disarms, locks and leverage to fight "annoying"? Sounds pretty imaginative, out of the box, and exciting to me. Remember the mantra of 4e... "Say yes". I mean how is this anymore annoying that a fighter who always wants to use his greataxe for better damage all the time or a rogue who wants to use ranged attacks all the time to avoid getting too close to enemies? It's called a fighting style. [/QUOTE]
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Does performing Trip attempts every round ruin Suspension of Disbelief?
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