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Does performing Trip attempts every round ruin Suspension of Disbelief?
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<blockquote data-quote="Remathilis" data-source="post: 4335436" data-attributes="member: 7635"><p>Still not sure what the problem is.</p><p></p><p>Make the Pc who wants to trip make a Str check against the opponents reflex. Give a +2 DM-Friend bonus to larger foes, -2 for smaller.</p><p></p><p>Hit: your foe lands flat on his hiney.</p><p>Miss: Your foe laughs at you</p><p></p><p>Net effect: You just spent a standard action to make an attack (without proficiency or magical item bonus) to make a foe fall prone. No damage. The benefit is that your foe now has a penalty to hit you, grants CA, and will provoke an OA if he gets up. No where NEAR as valuable as using an encounter power, and probably not even as good as Tide of Iron. All your doing is making the rogue very, very happy for a round at the expense of your own attack. </p><p></p><p>Unlike 3.5, there is no follow up attack, no multiple trips in a round, no using at trip in an AoO to re-trip them, and now silly formula to determine if you can trip them.</p><p></p><p>Its all on Page 42 of the DMG: Additional Rules. That + Common sense can put trip, disarm, or any other combat maneuver back into D&D. Just don't expect them to be as good as they were in 3.5...</p><p></p><p>PS: GO first post on ENW2!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4335436, member: 7635"] Still not sure what the problem is. Make the Pc who wants to trip make a Str check against the opponents reflex. Give a +2 DM-Friend bonus to larger foes, -2 for smaller. Hit: your foe lands flat on his hiney. Miss: Your foe laughs at you Net effect: You just spent a standard action to make an attack (without proficiency or magical item bonus) to make a foe fall prone. No damage. The benefit is that your foe now has a penalty to hit you, grants CA, and will provoke an OA if he gets up. No where NEAR as valuable as using an encounter power, and probably not even as good as Tide of Iron. All your doing is making the rogue very, very happy for a round at the expense of your own attack. Unlike 3.5, there is no follow up attack, no multiple trips in a round, no using at trip in an AoO to re-trip them, and now silly formula to determine if you can trip them. Its all on Page 42 of the DMG: Additional Rules. That + Common sense can put trip, disarm, or any other combat maneuver back into D&D. Just don't expect them to be as good as they were in 3.5... PS: GO first post on ENW2! [/QUOTE]
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Does performing Trip attempts every round ruin Suspension of Disbelief?
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