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Community
General Tabletop Discussion
*TTRPGs General
Does performing Trip attempts every round ruin Suspension of Disbelief?
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<blockquote data-quote="Rechan" data-source="post: 4335556" data-attributes="member: 54846"><p>This issue reminds me of watching BattleBots. Battlebots had two styles of robots. Those that tried to do direct damage, and those that were "wedges"; the plan was to get someone against the wall and pin them.</p><p></p><p>Similar to UFC fights, where you have "strikers" (Tae Kwon Do, and other attack styles) versus Grapplers. Grapplers were just as they sound: you grab, you take down, you pin. </p><p></p><p>Or in Boxing, where you either have two guys duking it out, or one opponent takes the other to the ropes, while the other relies on a lot of blocking and "Rope a dope". </p><p></p><p>In every one of these instances, I find myself saying: The first one is more fun to watch. The second, while it is both realistic and an efficient way of trying to win, <em>is utterly and completely boring to watch</em>. The same could be said for playing in a game with someone who does the trip-trip-trip-trip-trip procedure.</p><p></p><p>Furthermore, the person who plays the Tripper or Disarmer has a huge, stinking flaw: What happens when you're not fighting humanoids? The large creatures that get fat bonuses to their trips (or creatures with multiple legs)? Or worse yet, what if you're fighting an incorporeal undead? <em>A beholder</em>? Or a multitude of other monsters that you could face in a D&D game? An akido master is useful against people, but not against an ooze.</p><p></p><p>And what happens in that instance? Everyone in the party has to work harder to compensate for Trippy McDisarm's gaping Achilles heel. And I daresay that Trippy McDisarm's not going to be having all that much fun.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4335556, member: 54846"] This issue reminds me of watching BattleBots. Battlebots had two styles of robots. Those that tried to do direct damage, and those that were "wedges"; the plan was to get someone against the wall and pin them. Similar to UFC fights, where you have "strikers" (Tae Kwon Do, and other attack styles) versus Grapplers. Grapplers were just as they sound: you grab, you take down, you pin. Or in Boxing, where you either have two guys duking it out, or one opponent takes the other to the ropes, while the other relies on a lot of blocking and "Rope a dope". In every one of these instances, I find myself saying: The first one is more fun to watch. The second, while it is both realistic and an efficient way of trying to win, [i]is utterly and completely boring to watch[/i]. The same could be said for playing in a game with someone who does the trip-trip-trip-trip-trip procedure. Furthermore, the person who plays the Tripper or Disarmer has a huge, stinking flaw: What happens when you're not fighting humanoids? The large creatures that get fat bonuses to their trips (or creatures with multiple legs)? Or worse yet, what if you're fighting an incorporeal undead? [i]A beholder[/i]? Or a multitude of other monsters that you could face in a D&D game? An akido master is useful against people, but not against an ooze. And what happens in that instance? Everyone in the party has to work harder to compensate for Trippy McDisarm's gaping Achilles heel. And I daresay that Trippy McDisarm's not going to be having all that much fun. [/QUOTE]
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Does performing Trip attempts every round ruin Suspension of Disbelief?
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