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Does performing Trip attempts every round ruin Suspension of Disbelief?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4339378" data-attributes="member: 710"><p>I think he problem might be that it's mechanically boring and monotonous.</p><p>Yay, opponent drops again, another move action/Attack of Opportuntiy round later, he makes his single attack. Repeat. </p><p></p><p>It leads to a stationary combat - the opponent has no incentive to move - on the contrary, moving makes things worse, since he probably also loses his remaining attack (and provokes another attack of opportunity).</p><p>Tripping leads to a static combat. The reason why it's not a standard option is not because it would be broken, but because it kills the dynamic of combat.</p><p></p><p>Bullrush is a lot more interesting - you can move your opponents around and put them in dangerous situations. But in 3E, Tripping is simply better - you get feats that grant you extra attack, standing up provokes, and you suffer penalties while prone to your attacks and defenses. Best case for a bullrush (barring chasms, cliffs and lava streams) is using it to trip someone by shoving him against an obstacle, and second best case is to move him into a flanking position. </p><p></p><p>I guess that's why 4E has so many slide/pull/push effects - shoving your enemies around allows more variety, and leads to a dynamic battlefield. </p><p>And why Bullrush is still a standard combat option, but trip is not.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4339378, member: 710"] I think he problem might be that it's mechanically boring and monotonous. Yay, opponent drops again, another move action/Attack of Opportuntiy round later, he makes his single attack. Repeat. It leads to a stationary combat - the opponent has no incentive to move - on the contrary, moving makes things worse, since he probably also loses his remaining attack (and provokes another attack of opportunity). Tripping leads to a static combat. The reason why it's not a standard option is not because it would be broken, but because it kills the dynamic of combat. Bullrush is a lot more interesting - you can move your opponents around and put them in dangerous situations. But in 3E, Tripping is simply better - you get feats that grant you extra attack, standing up provokes, and you suffer penalties while prone to your attacks and defenses. Best case for a bullrush (barring chasms, cliffs and lava streams) is using it to trip someone by shoving him against an obstacle, and second best case is to move him into a flanking position. I guess that's why 4E has so many slide/pull/push effects - shoving your enemies around allows more variety, and leads to a dynamic battlefield. And why Bullrush is still a standard combat option, but trip is not. [/QUOTE]
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Does performing Trip attempts every round ruin Suspension of Disbelief?
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