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General Tabletop Discussion
*Pathfinder & Starfinder
Does PF2E have tiers of play?
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<blockquote data-quote="Celtic-Knight" data-source="post: 8143206" data-attributes="member: 7027135"><p>I see the world and encounters in a fluid state, the cities and the trade routes that connect them are "safe" for commoners and low-level PC's. The danger is when they leave the roads or head to more remote places, like there is no levelled zones as I scale the quests/rumours to their level but that doesn't mean werewolves and witches aren't running around either. Maybe I've chosen the wrong system for the game I want to run, but I've never ran a game with mmo-style zoning. I don't know how to explain I find the idea of zoning completely alien to me and ive every game I've ever ran or played portrayed much higher level enemies as threats to be spotted, avoided or tricked. I grew up with Pendragon D20 and we had all of Britain to roam, Scotland wasn't a different level zone from Wales because threat aren't separated by arbitrary borders they are around every corner, in every cave or every ruin and that's part of the exploration and exciting danger of accepting quests.</p><p></p><p>Basically I'm not going to throw unfair fights at the players and real threats will usually be foreshadowed or come with plenty of warning, because I want them to desire power so they can take on these threats and feel part of a living world. I don't know, I've never seen roleplaying through the lens of zoning and read +level as a tool of narrative escalation and system mastery.</p></blockquote><p></p>
[QUOTE="Celtic-Knight, post: 8143206, member: 7027135"] I see the world and encounters in a fluid state, the cities and the trade routes that connect them are "safe" for commoners and low-level PC's. The danger is when they leave the roads or head to more remote places, like there is no levelled zones as I scale the quests/rumours to their level but that doesn't mean werewolves and witches aren't running around either. Maybe I've chosen the wrong system for the game I want to run, but I've never ran a game with mmo-style zoning. I don't know how to explain I find the idea of zoning completely alien to me and ive every game I've ever ran or played portrayed much higher level enemies as threats to be spotted, avoided or tricked. I grew up with Pendragon D20 and we had all of Britain to roam, Scotland wasn't a different level zone from Wales because threat aren't separated by arbitrary borders they are around every corner, in every cave or every ruin and that's part of the exploration and exciting danger of accepting quests. Basically I'm not going to throw unfair fights at the players and real threats will usually be foreshadowed or come with plenty of warning, because I want them to desire power so they can take on these threats and feel part of a living world. I don't know, I've never seen roleplaying through the lens of zoning and read +level as a tool of narrative escalation and system mastery. [/QUOTE]
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Does PF2E have tiers of play?
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