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Does piracy offer anything good? (aside from the bad)
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<blockquote data-quote="Enerla" data-source="post: 4752874" data-attributes="member: 83246"><p>I live in Hungary. I am 32 years old. When I started to play roleplaying games a lot of people used photocopiers to pirate the game, since computers, scanners, etc weren't that common yet. </p><p> </p><p>Yet, they started parties, other people wanted to try tha game, who got their copies. And they introduced more and more people to the game.</p><p></p><p>And soon it was a point where these fans made it profitable to publish RPGs and RPG related materials in Hungary.</p><p> </p><p>With online piracy: A DM who pirates books can run games for players who pay for them, and without that DM those people might find it is hard to find a party. What is better? One person pirating the book or 5 players who stop playing and purchasing books due lack of a local DM?</p><p> </p><p>Lets see a group of gamers. Sizeable groups. For them RPGs are important, part of their "identity" and for this reason they will buy what they can. With pirated PDFs they can buy more hardcopies. And when they buy more hardcopies they will also support their local gaming stores more, which can result in more local ads, events that promote the game...</p><p> </p><p>People who play some RPG might be willing to download a PDF to see how it works AND buy the game later, even if they wouldn't pay for the game. If they would try a new game or a new edition this way that could help.</p><p> </p><p>While we spoke about large scale piracy, lets see something small scale. You know some people from am MMORPG or other computer game who might be interested in trying D&D, but they don't want to spend a lot of money on a game that might be too complex, etc for them.</p><p> </p><p>You run an online game wherethey can enjoy it with the recommended accessories, and when they need a rulebook, you send them your PDF to try it, but most of them will buy hardcopies later (better for reading, browsing). </p><p> </p><p>It wasn't piracy that attracted the players, but without the piracy involved it wouldn't be possible.</p></blockquote><p></p>
[QUOTE="Enerla, post: 4752874, member: 83246"] I live in Hungary. I am 32 years old. When I started to play roleplaying games a lot of people used photocopiers to pirate the game, since computers, scanners, etc weren't that common yet. Yet, they started parties, other people wanted to try tha game, who got their copies. And they introduced more and more people to the game. And soon it was a point where these fans made it profitable to publish RPGs and RPG related materials in Hungary. With online piracy: A DM who pirates books can run games for players who pay for them, and without that DM those people might find it is hard to find a party. What is better? One person pirating the book or 5 players who stop playing and purchasing books due lack of a local DM? Lets see a group of gamers. Sizeable groups. For them RPGs are important, part of their "identity" and for this reason they will buy what they can. With pirated PDFs they can buy more hardcopies. And when they buy more hardcopies they will also support their local gaming stores more, which can result in more local ads, events that promote the game... People who play some RPG might be willing to download a PDF to see how it works AND buy the game later, even if they wouldn't pay for the game. If they would try a new game or a new edition this way that could help. While we spoke about large scale piracy, lets see something small scale. You know some people from am MMORPG or other computer game who might be interested in trying D&D, but they don't want to spend a lot of money on a game that might be too complex, etc for them. You run an online game wherethey can enjoy it with the recommended accessories, and when they need a rulebook, you send them your PDF to try it, but most of them will buy hardcopies later (better for reading, browsing). It wasn't piracy that attracted the players, but without the piracy involved it wouldn't be possible. [/QUOTE]
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