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Does piracy offer anything good? (aside from the bad)
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<blockquote data-quote="Kaisoku" data-source="post: 4768522" data-attributes="member: 58447"><p>It's all about what info you have, and the perspective you look at it. People are always pirating your game.. lots of people. Even at it's peak, the numbers were ~6:1 ratio.</p><p></p><p>Now consider this:</p><p></p><p>1. The game didn't have a Demo. So if someone wanted to try out the game before buying it, they had to pirate it or play it on a friend's computer (which is tough on release day, especially if you are really interested).</p><p></p><p>2. The ratio of pirating users vs ~6:1. Considering that's EVERYONE other than those that outright buy games without trying them first, it's not really surprising a number.</p><p>I can't imagine those numbers are worse than even games that require being cracked.</p><p></p><p>3. The singleplayer game updates the moment it's turned on. This makes a connection to the server, which is counted. A pirate who downloaded the game that wanted to simply see if it's a working copy of the game would be counted as "a playing user".</p><p></p><p></p><p>The CEO of Stardock knows their games get pirated. I'm actually betting they looked at those numbers (with the above caveats in mind) and figured "Hey, we have a lot of interest in our game, awesome!" Remember, multiplayer isn't playable via pirated game.</p><p></p><p>Consider also that they didn't slap on DRM to fix this issue, and instead just refocused their techonology so that legitimate users could play multiplayer without being disrupted.</p><p></p><p>A company that takes a stance of not putting in DRM for their games (rather, give reasons to have a legitimate copy) is going into it <em>expecting</em> piracy.</p><p>The only hype over the situation was that they weren't prepared for the "early release" from retail stores, the numbers connecting to the server approaching the peak load of the entire Steam community instantly at day 1, and it's subsequent disruption for legitimate players.</p><p></p><p>When put in this light, the actual number of pirates vs legitimate users doesn't seem as significant, nor do I expect anyone over at Stardock crying over the numbers, either.</p><p></p><p></p><p></p><p>Personally, however, I feel that pirating from a company that specifically tries to be as customer focused as they are is a special kind of low.</p><p>It's like robbing a soup kitchen after they fed you. It just doesn't sit right with me...</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4768522, member: 58447"] It's all about what info you have, and the perspective you look at it. People are always pirating your game.. lots of people. Even at it's peak, the numbers were ~6:1 ratio. Now consider this: 1. The game didn't have a Demo. So if someone wanted to try out the game before buying it, they had to pirate it or play it on a friend's computer (which is tough on release day, especially if you are really interested). 2. The ratio of pirating users vs ~6:1. Considering that's EVERYONE other than those that outright buy games without trying them first, it's not really surprising a number. I can't imagine those numbers are worse than even games that require being cracked. 3. The singleplayer game updates the moment it's turned on. This makes a connection to the server, which is counted. A pirate who downloaded the game that wanted to simply see if it's a working copy of the game would be counted as "a playing user". The CEO of Stardock knows their games get pirated. I'm actually betting they looked at those numbers (with the above caveats in mind) and figured "Hey, we have a lot of interest in our game, awesome!" Remember, multiplayer isn't playable via pirated game. Consider also that they didn't slap on DRM to fix this issue, and instead just refocused their techonology so that legitimate users could play multiplayer without being disrupted. A company that takes a stance of not putting in DRM for their games (rather, give reasons to have a legitimate copy) is going into it [I]expecting[/I] piracy. The only hype over the situation was that they weren't prepared for the "early release" from retail stores, the numbers connecting to the server approaching the peak load of the entire Steam community instantly at day 1, and it's subsequent disruption for legitimate players. When put in this light, the actual number of pirates vs legitimate users doesn't seem as significant, nor do I expect anyone over at Stardock crying over the numbers, either. Personally, however, I feel that pirating from a company that specifically tries to be as customer focused as they are is a special kind of low. It's like robbing a soup kitchen after they fed you. It just doesn't sit right with me... [/QUOTE]
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