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General Tabletop Discussion
*Pathfinder & Starfinder
Does Precocious Apprentice really work like this?
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<blockquote data-quote="Amazing Triangle" data-source="post: 3095831" data-attributes="member: 39939"><p>Let us Analyze this from a purely power vantage:</p><p></p><p>BaB +7 Fort +6 Ref +4 Will +12 </p><p></p><p>Sure no one will likely beat my will save; but the chances of that as a pure Cleric were slim to begin with. I will never really stand a chance on either a Fort or Ref save as they are both horrendusly low for a 14th level character. Since most of the warmage's good spells are ranged touch and with a BaB that is 1/2 my HD.</p><p></p><p>As a Warmage:</p><p>I can cast as an 11th level character. I can only cast in Light armor, lowering my armor class making it easier to hit me. I lose the chance to learn 3 spells not on my list. I also lose both Sudden Empower and Sudden Enlarge. I am limited to Evocation spells only. So as a caster I have no utility as a Warmage. So as far as power goes I stunt myself by going into Mystic Theurge as I also lower my hit die by one step.</p><p></p><p>As a Cleric:</p><p>I can only cast as a 13th level Cleric. Due to my Arcane restrictions I lower my armor class, not carrying a shield and wearing light armor. I lose 10 levels of turning strength. Has far as hit points are concerned I lose two die sizes by taking up the Theurge.</p><p></p><p>Compared to other characters:</p><p>Same BAB as a 14th level Wizard, Same fort save as a 9th level cleric a reflex save that is the same as a 14th level Cleric and a will save that is the same as a 20th level Cleric.</p><p>I have (with no con score) 51 hit points as compared to 67 as a Cleric or 52 as a Warmage. So besides being able to cast 5th level Arcane and 7th level Divine what advantage do I get from this mix of classes? I get a better Will Save and Arcane spells. Fewer Hit points, Fewer Divine spells, Lower Fort Save. Looks like 2 postitives versus 3 negatives. So explain over-powered to me? For as a DM and a Player the only advantage I see is spell selection and addition of Arcane spells (albeit limited) to the selection.</p><p></p><p>I could see the power issues if I were using Wizard and Cleric or even Sorcerer and Cleric but Warmage has a hearty restriction on their spell choice. As in there is only one book for such a character to look in as opposed to the numerous books that a sorcerer/wizard can look in.</p></blockquote><p></p>
[QUOTE="Amazing Triangle, post: 3095831, member: 39939"] Let us Analyze this from a purely power vantage: BaB +7 Fort +6 Ref +4 Will +12 Sure no one will likely beat my will save; but the chances of that as a pure Cleric were slim to begin with. I will never really stand a chance on either a Fort or Ref save as they are both horrendusly low for a 14th level character. Since most of the warmage's good spells are ranged touch and with a BaB that is 1/2 my HD. As a Warmage: I can cast as an 11th level character. I can only cast in Light armor, lowering my armor class making it easier to hit me. I lose the chance to learn 3 spells not on my list. I also lose both Sudden Empower and Sudden Enlarge. I am limited to Evocation spells only. So as a caster I have no utility as a Warmage. So as far as power goes I stunt myself by going into Mystic Theurge as I also lower my hit die by one step. As a Cleric: I can only cast as a 13th level Cleric. Due to my Arcane restrictions I lower my armor class, not carrying a shield and wearing light armor. I lose 10 levels of turning strength. Has far as hit points are concerned I lose two die sizes by taking up the Theurge. Compared to other characters: Same BAB as a 14th level Wizard, Same fort save as a 9th level cleric a reflex save that is the same as a 14th level Cleric and a will save that is the same as a 20th level Cleric. I have (with no con score) 51 hit points as compared to 67 as a Cleric or 52 as a Warmage. So besides being able to cast 5th level Arcane and 7th level Divine what advantage do I get from this mix of classes? I get a better Will Save and Arcane spells. Fewer Hit points, Fewer Divine spells, Lower Fort Save. Looks like 2 postitives versus 3 negatives. So explain over-powered to me? For as a DM and a Player the only advantage I see is spell selection and addition of Arcane spells (albeit limited) to the selection. I could see the power issues if I were using Wizard and Cleric or even Sorcerer and Cleric but Warmage has a hearty restriction on their spell choice. As in there is only one book for such a character to look in as opposed to the numerous books that a sorcerer/wizard can look in. [/QUOTE]
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Does Precocious Apprentice really work like this?
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