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General Tabletop Discussion
*Dungeons & Dragons
Does progression rate slow down?
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<blockquote data-quote="halfling rogue" data-source="post: 6615575" data-attributes="member: 6779182"><p>Like I said, everyone approaches it differently. And I think it really depends on who is playing. </p><p></p><p>I don't know how you think it gets in the way of player freedom though. Players can do whatever they want. If by freedom you mean players cannot take side quests to beef their stats, then I'd ask you if that's really player freedom? Wouldn't they just be subject to the XP rails? Or are you more thinking of individual freedom between players, as in Player 1 has the 'freedom' to level faster than Player 2?</p><p></p><p>I think your concern boils down to more of a playstyle issue, and whether or not you have a healthy DM and group. Any system can be abused. DM's can abuse the XP system just as they could abuse a Level-Up system. What you described is the abuse of the system. We use this system because it works to our advantage. It makes the game more fun. I don't use it as a weapon to beat down their fun. The exact opposite is the case. Which is the very reason we do it this way.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6615575, member: 6779182"] Like I said, everyone approaches it differently. And I think it really depends on who is playing. I don't know how you think it gets in the way of player freedom though. Players can do whatever they want. If by freedom you mean players cannot take side quests to beef their stats, then I'd ask you if that's really player freedom? Wouldn't they just be subject to the XP rails? Or are you more thinking of individual freedom between players, as in Player 1 has the 'freedom' to level faster than Player 2? I think your concern boils down to more of a playstyle issue, and whether or not you have a healthy DM and group. Any system can be abused. DM's can abuse the XP system just as they could abuse a Level-Up system. What you described is the abuse of the system. We use this system because it works to our advantage. It makes the game more fun. I don't use it as a weapon to beat down their fun. The exact opposite is the case. Which is the very reason we do it this way. [/QUOTE]
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Does progression rate slow down?
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