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General Tabletop Discussion
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Does progression rate slow down?
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<blockquote data-quote="Grainger" data-source="post: 6615767" data-attributes="member: 6779234"><p>In terms of campaign and world-building, getting to 20th level in two years just seems daft to me. First of all, you've nowhere to go (you can keep playing, but you no longer get to level). In terms of the world it's crazy - 20th-level people would be everywhere if it was that easy... where were they when the PCs were lower levels?</p><p></p><p>Personally, I don't give out XP for killing foes... never have done. For one thing, I don't usually have many fights in my game, and I'm also very happy for my players to avoid fights where they can - I won't penalize them for that. I just give out arbitrary amounts of XP so that there's a slow progression over time. Even then, I've found the first few levels flew by in 5e (the required XP amounts are so small)... so I'm going to slow it down dramatically from now on.</p><p></p><p>Finally, from a tactical standpoint, it makes sense to slow it down, too, IMO. The players are just getting used to their current set of spells and abilities, and haven't had a chance to really use them in various situations, before their characters all change again, and more is dumped on them. This is more marked than in older editions (pre 3rd), where you didn't have that many powers anyway, and didn't change that much from level to level; now, you get cool powers all the time, which is a good thing, but I think it's better that the players get to play with it before the tactical situation changes yet again.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6615767, member: 6779234"] In terms of campaign and world-building, getting to 20th level in two years just seems daft to me. First of all, you've nowhere to go (you can keep playing, but you no longer get to level). In terms of the world it's crazy - 20th-level people would be everywhere if it was that easy... where were they when the PCs were lower levels? Personally, I don't give out XP for killing foes... never have done. For one thing, I don't usually have many fights in my game, and I'm also very happy for my players to avoid fights where they can - I won't penalize them for that. I just give out arbitrary amounts of XP so that there's a slow progression over time. Even then, I've found the first few levels flew by in 5e (the required XP amounts are so small)... so I'm going to slow it down dramatically from now on. Finally, from a tactical standpoint, it makes sense to slow it down, too, IMO. The players are just getting used to their current set of spells and abilities, and haven't had a chance to really use them in various situations, before their characters all change again, and more is dumped on them. This is more marked than in older editions (pre 3rd), where you didn't have that many powers anyway, and didn't change that much from level to level; now, you get cool powers all the time, which is a good thing, but I think it's better that the players get to play with it before the tactical situation changes yet again. [/QUOTE]
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Does progression rate slow down?
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