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General Tabletop Discussion
*Dungeons & Dragons
Does progression rate slow down?
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<blockquote data-quote="Grainger" data-source="post: 6616217" data-attributes="member: 6779234"><p>Sure, adventuring is dangerous, but if you could go from zero to almost godlike hero in 32 days, then I think more people would do it. Think how many people take up risky careers anyway (for far longer than a few weeks) without this promise at the end ("Shall I join the army? On the one hand, I'll be put in a dangerous posting, far from home. On the other hand, it's only for a handful of weeks, then I'll get to retire if I want, and be able to cast Wish spells. I'll have so much power I'll be as close to immortal as anyone can get, and I'll easily be able to influence world events. Hmmm, I wonder if I should do it."). I think you'd get more than a few takers.</p><p></p><p>Combine this with a medieval world where life is a lot tougher than the modern western one (for the vast majority of people) and where life expectancy is a lot shorter... why wouldn't people try it? Anyone who could afford to pick up a sword would probably give it a shot. Sure, most of them might die, but you'd have a fair proportion making it through; I mean, compared to editions past, getting to a high level is a cakewalk in 5e.</p><p></p><p>I suppose under the feudal system tenant farmers wouldn't be allowed to go and be adventurers, but very few campaign worlds use this restriction... maybe they should! The barons might find it hard to hire men-at-arms, though, as most of them might be off dungeon delving.</p><p></p><p>My solution is to award level-ups periodically. It avoids the "reward for kills" aspect of the game, and guarantees I have control over the pacing.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6616217, member: 6779234"] Sure, adventuring is dangerous, but if you could go from zero to almost godlike hero in 32 days, then I think more people would do it. Think how many people take up risky careers anyway (for far longer than a few weeks) without this promise at the end ("Shall I join the army? On the one hand, I'll be put in a dangerous posting, far from home. On the other hand, it's only for a handful of weeks, then I'll get to retire if I want, and be able to cast Wish spells. I'll have so much power I'll be as close to immortal as anyone can get, and I'll easily be able to influence world events. Hmmm, I wonder if I should do it."). I think you'd get more than a few takers. Combine this with a medieval world where life is a lot tougher than the modern western one (for the vast majority of people) and where life expectancy is a lot shorter... why wouldn't people try it? Anyone who could afford to pick up a sword would probably give it a shot. Sure, most of them might die, but you'd have a fair proportion making it through; I mean, compared to editions past, getting to a high level is a cakewalk in 5e. I suppose under the feudal system tenant farmers wouldn't be allowed to go and be adventurers, but very few campaign worlds use this restriction... maybe they should! The barons might find it hard to hire men-at-arms, though, as most of them might be off dungeon delving. My solution is to award level-ups periodically. It avoids the "reward for kills" aspect of the game, and guarantees I have control over the pacing. [/QUOTE]
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Does progression rate slow down?
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