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General Tabletop Discussion
*Dungeons & Dragons
Does RAW have a place in 5e?
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<blockquote data-quote="Mistwell" data-source="post: 6393843" data-attributes="member: 2525"><p>Yes, of course. Again, you're playing with friends, you should trust them to not be jerks. And if you are playing with strangers they are your peers, at a public event likely, and so you should go in assuming they are trustworthy adults (or adult enough to participate in this kind of game). But yes the initial basis of trust isn't in the rules - the rules could be for any RPG. The initial trust is because you're adults willingly participating in a game for entertainment, likely with friends. </p><p></p><p>Most people seem to have no trouble with organized play as well, for any RPG, regardless of how rules-intensive or rules-lite or rules-clear or rules-vague. If you find you're repeatedly having trouble with organized play, stop doing organized play and focus on creating your own game with your own friends. And if you don't have any friends, or friends willing to play with you - that probably says you need to work on that more. </p><p></p><p>On some level, when people repeatedly have trouble getting along with others and they blame it on "playstyle differences" or "the rules were too vague", it's probably your own responsibility. Anyone can have one or two groups that just don't work out, but if it's happening a lot and you feel it's so dominant in your experiences that you want to turn to "the rules" for a basis in mutual trust, odds are the rules (regardless of the RPG) won't help either.</p><p></p><p>And that goes for the whole group, Players and GM/DM. It's not an adversarial game...there are no "two sides" there, you're all playing the game together.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6393843, member: 2525"] Yes, of course. Again, you're playing with friends, you should trust them to not be jerks. And if you are playing with strangers they are your peers, at a public event likely, and so you should go in assuming they are trustworthy adults (or adult enough to participate in this kind of game). But yes the initial basis of trust isn't in the rules - the rules could be for any RPG. The initial trust is because you're adults willingly participating in a game for entertainment, likely with friends. Most people seem to have no trouble with organized play as well, for any RPG, regardless of how rules-intensive or rules-lite or rules-clear or rules-vague. If you find you're repeatedly having trouble with organized play, stop doing organized play and focus on creating your own game with your own friends. And if you don't have any friends, or friends willing to play with you - that probably says you need to work on that more. On some level, when people repeatedly have trouble getting along with others and they blame it on "playstyle differences" or "the rules were too vague", it's probably your own responsibility. Anyone can have one or two groups that just don't work out, but if it's happening a lot and you feel it's so dominant in your experiences that you want to turn to "the rules" for a basis in mutual trust, odds are the rules (regardless of the RPG) won't help either. And that goes for the whole group, Players and GM/DM. It's not an adversarial game...there are no "two sides" there, you're all playing the game together. [/QUOTE]
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Does RAW have a place in 5e?
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