Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Does RAW have a place in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenmarable" data-source="post: 6394380" data-attributes="member: 40359"><p>This has generally been my experience. Arguments about rules and break downs of trust are people problems that need people solutions, not different rules. If everyone there is interested in having fun and letting everyone else have fun, too, then these things are usually pretty quick to get settled one way or another.</p><p></p><p>For example, I'm teaching one of my son's friends how to DM. Told him the DM's primary job is to help make sure everyone at the table is having fun, yourself included. That trumps everything. For players, I usually state it that they are there to have fun and not get in the way of anyone else's fun - player or DM. Those are the only rules that are firm. Everything else serves those rules.</p><p></p><p></p><p>Exactly.</p><p></p><p>I really don't care about Rules as Intended. The designers' intents might be informative to consider as another opinion, but I give it even less weight than Rules as Written - silly situations and all.</p><p></p><p>Personally, just to make it clear what the point of even playing the game is, I prefer RAMF - Rules as Most Fun. If something is not clear, what would be the most fun right now, but also considering we will hopefully be gaming together for years to come? </p><p></p><p>Several times we have come across a situation of "I'm not sure that would work out well as a permanent interpretation, but right now that would be awesome." So I go ahead and admit that and run with it. Then afterwards, we take the time to come up with more long term interpretation that we can all agree to. Players seem to be ok with that. Yes, it can be entirely inconsistent, but I am open and clear on why it is inconsistent (right now, to keep the fun going, we will interpret it one way, but having that be the permanent interpretation might lead to less fun down the road if it's overpowered compared to other players). </p><p></p><p>Being flexible and focusing on the fun for everyone really helps to build a culture within the group that is cool with that. We get to the point where the only time we open a book during play for a rule check is piddly stuff like "Was that a 30' effect or 5'/level and I forgot to update it?" quick things like that someone can easily do without interrupting anyone else. </p><p></p><p>Everything else is ruled based on what keeps the fun going now and flagged to discuss later to decide what would be the most fun for all long term.</p><p></p><p>So RAMF all that way! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenmarable, post: 6394380, member: 40359"] This has generally been my experience. Arguments about rules and break downs of trust are people problems that need people solutions, not different rules. If everyone there is interested in having fun and letting everyone else have fun, too, then these things are usually pretty quick to get settled one way or another. For example, I'm teaching one of my son's friends how to DM. Told him the DM's primary job is to help make sure everyone at the table is having fun, yourself included. That trumps everything. For players, I usually state it that they are there to have fun and not get in the way of anyone else's fun - player or DM. Those are the only rules that are firm. Everything else serves those rules. Exactly. I really don't care about Rules as Intended. The designers' intents might be informative to consider as another opinion, but I give it even less weight than Rules as Written - silly situations and all. Personally, just to make it clear what the point of even playing the game is, I prefer RAMF - Rules as Most Fun. If something is not clear, what would be the most fun right now, but also considering we will hopefully be gaming together for years to come? Several times we have come across a situation of "I'm not sure that would work out well as a permanent interpretation, but right now that would be awesome." So I go ahead and admit that and run with it. Then afterwards, we take the time to come up with more long term interpretation that we can all agree to. Players seem to be ok with that. Yes, it can be entirely inconsistent, but I am open and clear on why it is inconsistent (right now, to keep the fun going, we will interpret it one way, but having that be the permanent interpretation might lead to less fun down the road if it's overpowered compared to other players). Being flexible and focusing on the fun for everyone really helps to build a culture within the group that is cool with that. We get to the point where the only time we open a book during play for a rule check is piddly stuff like "Was that a 30' effect or 5'/level and I forgot to update it?" quick things like that someone can easily do without interrupting anyone else. Everything else is ruled based on what keeps the fun going now and flagged to discuss later to decide what would be the most fun for all long term. So RAMF all that way! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does RAW have a place in 5e?
Top