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Does RAW have a place in 5e?
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<blockquote data-quote="Emerikol" data-source="post: 6394694" data-attributes="member: 6698278"><p>So in the case of a good hearted but incompetent DM, there are two possible approaches. The DM is more likely to accept off the cuff comments about adjudication when he is learning and brief remarks to that affect are fine. We are though in this case talking about rulings based on "how reality is viewed" and that is a contentious subject. Most DMs are not going to complain if you say that so and so gets a save normally. They may though if you start arguing about when stealth is possible or not. It's best to let DMs rule the way they think reality works in their campaign and the players then learn that DMs basic viewpoint. We are talking about ambiguous judgment calls and not clear and obvious rules. </p><p></p><p></p><p></p><p>Again you are ignoring what I am talking about. I'm specifically focused on rulings based upon the DM's perception of reality. That perception enables him to make judgment calls. If his perception is different from the players then at first they will have some disagreements. If though the DM is consistent and fair in his administration of these judgments the players should ultimately just accept the DM's rulings. Any DM that allows his campaign to be ruled by committee is not a DM I'd ever want to go near. </p><p></p><p></p><p></p><p>Some people really do have this misguided notion that a "bad" as in "evil" DM can be engaged if the rules are sufficiently tight so as to force good behavior. Nothing could be farther from the truth. </p><p></p><p></p><p></p><p>I'm for as much up front clarity as possible. That still leaves a vast set of things that no rules can possibly cover. I'm not saying the DM should randomly switch how many dice your fireball gets. We are talking about cases where the DM has to make a judgment call. I'm saying those cases should be defined primarily by the DM in his campaign.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6394694, member: 6698278"] So in the case of a good hearted but incompetent DM, there are two possible approaches. The DM is more likely to accept off the cuff comments about adjudication when he is learning and brief remarks to that affect are fine. We are though in this case talking about rulings based on "how reality is viewed" and that is a contentious subject. Most DMs are not going to complain if you say that so and so gets a save normally. They may though if you start arguing about when stealth is possible or not. It's best to let DMs rule the way they think reality works in their campaign and the players then learn that DMs basic viewpoint. We are talking about ambiguous judgment calls and not clear and obvious rules. Again you are ignoring what I am talking about. I'm specifically focused on rulings based upon the DM's perception of reality. That perception enables him to make judgment calls. If his perception is different from the players then at first they will have some disagreements. If though the DM is consistent and fair in his administration of these judgments the players should ultimately just accept the DM's rulings. Any DM that allows his campaign to be ruled by committee is not a DM I'd ever want to go near. Some people really do have this misguided notion that a "bad" as in "evil" DM can be engaged if the rules are sufficiently tight so as to force good behavior. Nothing could be farther from the truth. I'm for as much up front clarity as possible. That still leaves a vast set of things that no rules can possibly cover. I'm not saying the DM should randomly switch how many dice your fireball gets. We are talking about cases where the DM has to make a judgment call. I'm saying those cases should be defined primarily by the DM in his campaign. [/QUOTE]
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