Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Does RAW have a place in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6398102" data-attributes="member: 42582"><p>I think that drilling down is the way that RPG designers can write useful guidance manuals, rather than (i)make assumptions about how to play, (ii) give advice on the basis of that, and (iii) have that advice turn out to be useless for half their customers.</p><p></p><p>Maybe it wasn't clear what I meant by "secret backstory" - I don't mean that the GM has ideas about the backstory that the players don't know; but rather that the GM relies on that secret backstory to adjudicate outcomes of action resolution (as in your example of play). I think an RPG absolutely can work without the GM relying on secret backstory to adjudicate outcomes. I know that from experience.</p><p></p><p>There are a range of ways to adjudicate an RPG, which straddle rules techniques and approaches, and a good DGM will discuss them.</p><p></p><p>I don't fully get your first example - but if the PCs are already in a trapped room and have triggered the trap then I don't think I'd be mucking around with Perception checks. I'd be narrating the threat posed by the trap.</p><p></p><p>As for your second example, what's illogical or implausible about finding a blood drops, or a dropped neckerchief, or something else on a cobblestone road? There are things to be said for and against "fake changes" (although that's not a neutral description of the technique), but verisimilitude, or plausibility vs contrivance, in my view Isn't a very helpful way to talk about it, because nearly everyone treats verisimilitude as a constraint on narration. Someone who, in response to a successful track check on the cobblestones, narrates a dropped neckerchief doesn't regard that as lacking in verisimilitude - the narration of a dropped neckerchief as opposed to (say) a dropped gilt-handled dagger is precisely intended to preserve verisimilitude.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6398102, member: 42582"] I think that drilling down is the way that RPG designers can write useful guidance manuals, rather than (i)make assumptions about how to play, (ii) give advice on the basis of that, and (iii) have that advice turn out to be useless for half their customers. Maybe it wasn't clear what I meant by "secret backstory" - I don't mean that the GM has ideas about the backstory that the players don't know; but rather that the GM relies on that secret backstory to adjudicate outcomes of action resolution (as in your example of play). I think an RPG absolutely can work without the GM relying on secret backstory to adjudicate outcomes. I know that from experience. There are a range of ways to adjudicate an RPG, which straddle rules techniques and approaches, and a good DGM will discuss them. I don't fully get your first example - but if the PCs are already in a trapped room and have triggered the trap then I don't think I'd be mucking around with Perception checks. I'd be narrating the threat posed by the trap. As for your second example, what's illogical or implausible about finding a blood drops, or a dropped neckerchief, or something else on a cobblestone road? There are things to be said for and against "fake changes" (although that's not a neutral description of the technique), but verisimilitude, or plausibility vs contrivance, in my view Isn't a very helpful way to talk about it, because nearly everyone treats verisimilitude as a constraint on narration. Someone who, in response to a successful track check on the cobblestones, narrates a dropped neckerchief doesn't regard that as lacking in verisimilitude - the narration of a dropped neckerchief as opposed to (say) a dropped gilt-handled dagger is precisely intended to preserve verisimilitude. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does RAW have a place in 5e?
Top