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Does RAW have a place in 5e?
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<blockquote data-quote="pemerton" data-source="post: 6398745" data-attributes="member: 42582"><p>I already responded to this upthread.</p><p></p><p>I have read the Basic PDF rules on Stealth. Perhaps I missed it, but I don't recall any point in those rules where they say "let the DM decide" or say "DM, does it make sense that a character can hide in this situation?"</p><p></p><p>In fact, the Stealth rules in 5e are full of technicalities, like the distinction between degrees of obscurement and who can and can't hide in such circumstances (eg elves vs others) and a blanket rule about disadvantage to Perception in mist and rain (as opposed to a general rule that the GM is to impose disadvantage when warranted by the fictional positioning).</p><p></p><p>So I think Mearls is misdescribing the Stealth rules his team authored. This is why I quoted and discussed the Burning Wheel Stealth rules upthread: to make the point that I have nothing against Stealth rules written in such a way as to depend upon GM adjudication. My complaint, minor as it is in the overall scheme of the universe, is that the 5e Stealth rules are <em>not </em>a very good example of such rues.</p><p></p><p>This is also why I keep mentioning the Hermit rules. These provide a good example, from 5e, of writing rules that do a <em>good </em>job of identifying the nature of, and need for, the GM's adjudicatory role.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6398745, member: 42582"] I already responded to this upthread. I have read the Basic PDF rules on Stealth. Perhaps I missed it, but I don't recall any point in those rules where they say "let the DM decide" or say "DM, does it make sense that a character can hide in this situation?" In fact, the Stealth rules in 5e are full of technicalities, like the distinction between degrees of obscurement and who can and can't hide in such circumstances (eg elves vs others) and a blanket rule about disadvantage to Perception in mist and rain (as opposed to a general rule that the GM is to impose disadvantage when warranted by the fictional positioning). So I think Mearls is misdescribing the Stealth rules his team authored. This is why I quoted and discussed the Burning Wheel Stealth rules upthread: to make the point that I have nothing against Stealth rules written in such a way as to depend upon GM adjudication. My complaint, minor as it is in the overall scheme of the universe, is that the 5e Stealth rules are [I]not [/I]a very good example of such rues. This is also why I keep mentioning the Hermit rules. These provide a good example, from 5e, of writing rules that do a [I]good [/I]job of identifying the nature of, and need for, the GM's adjudicatory role. [/QUOTE]
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