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Does Rope Trick Heal?
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<blockquote data-quote="UngeheuerLich" data-source="post: 7542488" data-attributes="member: 59057"><p>I say no. And here is why: if an enemy knows where your rope trick is used, they can set up something nice for you when you come back.</p><p>And since you can´t view anything but the grund below, that can prove quite impracticable.</p><p>My players once used a magic item in 2nd edition that allowed a safe rest for 8 hours... inside an occupied cavern... which triggered a very hard fight after that rest.</p><p>But then, in 5e rope trick was used to escape the attack of a giant ape.</p><p></p><p>So against enemy´s that may have heard of the trick, you need to make sure you are not spied upon while doing the rope trick. If an enemy familiar spots you doing the trick, you might be in a lot of trouble. A simple spell like minor illusion may close your only way of looking outside and you need to climb out one by one or wait to drop out all at once when the spell ends. Which may also be a problem for the PCs.</p><p>As much as I do think TreantMonks spell evaluations are generally useful, you need to evaluate a spell yourself in specific situations or party compositions.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7542488, member: 59057"] I say no. And here is why: if an enemy knows where your rope trick is used, they can set up something nice for you when you come back. And since you can´t view anything but the grund below, that can prove quite impracticable. My players once used a magic item in 2nd edition that allowed a safe rest for 8 hours... inside an occupied cavern... which triggered a very hard fight after that rest. But then, in 5e rope trick was used to escape the attack of a giant ape. So against enemy´s that may have heard of the trick, you need to make sure you are not spied upon while doing the rope trick. If an enemy familiar spots you doing the trick, you might be in a lot of trouble. A simple spell like minor illusion may close your only way of looking outside and you need to climb out one by one or wait to drop out all at once when the spell ends. Which may also be a problem for the PCs. As much as I do think TreantMonks spell evaluations are generally useful, you need to evaluate a spell yourself in specific situations or party compositions. [/QUOTE]
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