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Does Rope Trick Heal?
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<blockquote data-quote="FrogReaver" data-source="post: 7544540" data-attributes="member: 6795602"><p>I haven't but I agree with the idea, semantic wording of the idea maybe not, but the idea itself I find quite correct. </p><p></p><p>Rope Trick and Tiny hut are great spells that help fill "part" of the healing role. You see I would break the healing role itself into 2 parts (maybe 4). You have the combat healing role and the out of combat healing role (and possibly the quick vs slow heals). Tiny Hut and Rope Trick are great at filling the slow out of combat healing role. That said the wizard is poor at the combat healing role. He gets a few tricks he can use to help prevent death but those tricks aren't generally spell slot cheap or concentration cheap and usually always have some potential downside that may impact what the targeted PC can do negatively.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7544540, member: 6795602"] I haven't but I agree with the idea, semantic wording of the idea maybe not, but the idea itself I find quite correct. Rope Trick and Tiny hut are great spells that help fill "part" of the healing role. You see I would break the healing role itself into 2 parts (maybe 4). You have the combat healing role and the out of combat healing role (and possibly the quick vs slow heals). Tiny Hut and Rope Trick are great at filling the slow out of combat healing role. That said the wizard is poor at the combat healing role. He gets a few tricks he can use to help prevent death but those tricks aren't generally spell slot cheap or concentration cheap and usually always have some potential downside that may impact what the targeted PC can do negatively. [/QUOTE]
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Does Rope Trick Heal?
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