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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does "rules light" lead to more arguments?
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<blockquote data-quote="Oryan77" data-source="post: 6212330" data-attributes="member: 18701"><p>I'm not a big fan of rules. My old friends and I winged a lot of rules back in AD&D. I barely even knew how spells worked back then. I used spells without ever reading their description (my interpretation). I'm not saying that was a good thing. It wasn't.</p><p></p><p>I really had to bone up on my 3.5 rules knowledge though when I moved to CA and started playing with random players. 3e seemed to bring out the rules lawyers in people. I fell into that trap and now all of these years later, I'm trying to be more relaxed with the rules. I still want to use them correctly, but I'm trying to cut down on the amount of roles I require. </p><p></p><p>"You want to jump on the counter, leap and grab at the chandolier, swing, flip, and land behind the enemy for a flanking position? Ok, roll a tumble check."</p><p></p><p>Before, I would have asked for jump checks, a grab check, tumble checks, and whatever else I thought was required. Uhg.</p><p></p><p>The thing is, the ease of 3e rules compared to AD&D, and the use of miniatures cut down on a lot of the arguing and misinterpretations we had in AD&D. I find myself trying to get a balance going these days so that I can focus more on the creative part of the game but still use the rules in a way where the players don't mind if we're bending rules here and there for the sake of fun.</p><p></p><p>I was wondering though, when people say a system is "rules light", does that mean there is a lot of interpretation left up to the DM? A lot of DM calls? Does a rules light system cause players to argue any more than normal due to disagreements on how a situation should work out rules wise?</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6212330, member: 18701"] I'm not a big fan of rules. My old friends and I winged a lot of rules back in AD&D. I barely even knew how spells worked back then. I used spells without ever reading their description (my interpretation). I'm not saying that was a good thing. It wasn't. I really had to bone up on my 3.5 rules knowledge though when I moved to CA and started playing with random players. 3e seemed to bring out the rules lawyers in people. I fell into that trap and now all of these years later, I'm trying to be more relaxed with the rules. I still want to use them correctly, but I'm trying to cut down on the amount of roles I require. "You want to jump on the counter, leap and grab at the chandolier, swing, flip, and land behind the enemy for a flanking position? Ok, roll a tumble check." Before, I would have asked for jump checks, a grab check, tumble checks, and whatever else I thought was required. Uhg. The thing is, the ease of 3e rules compared to AD&D, and the use of miniatures cut down on a lot of the arguing and misinterpretations we had in AD&D. I find myself trying to get a balance going these days so that I can focus more on the creative part of the game but still use the rules in a way where the players don't mind if we're bending rules here and there for the sake of fun. I was wondering though, when people say a system is "rules light", does that mean there is a lot of interpretation left up to the DM? A lot of DM calls? Does a rules light system cause players to argue any more than normal due to disagreements on how a situation should work out rules wise? [/QUOTE]
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Does "rules light" lead to more arguments?
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