Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does "rules light" lead to more arguments?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6212363" data-attributes="member: 4937"><p>Rules light doesn't give you more authority. </p><p></p><p>For me, the consummate proof the rules light isn't, is to take a look at what AD&D does in absence of having a unified skills system. Read through the text of C1: The Hidden Shrine of Tomoachan, or better yet try to actually run the game while pretending you know nothing of unified skill mechanics. Probably 50% of the module's text is covert rules insertion into the system to try to bolster support of the DM in play to the extent that each room can be considered a rules subsystem at times, and the problem with it is that it doesn't even begin to cover the range of judgment calls you'll have to make in play. Some rooms have extensive rules on drowning that calculate percentages down to the finest resolution, but neglect completely to mention how these percentages might be altered if the party tries to lend a hand, throw a rope, or otherwise aid an ally. Not only are you just expected to wing it, but you are expected to wing the even tools and subsystems for winging it on the fly. This becomes a huge burden in play if you are trying to be fair to the players, which is pretty much what the players have a right to expect in anything short of Paranoia. So this is a case where adding more rules to the game actually reduces the number of rules that are actually in play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6212363, member: 4937"] Rules light doesn't give you more authority. For me, the consummate proof the rules light isn't, is to take a look at what AD&D does in absence of having a unified skills system. Read through the text of C1: The Hidden Shrine of Tomoachan, or better yet try to actually run the game while pretending you know nothing of unified skill mechanics. Probably 50% of the module's text is covert rules insertion into the system to try to bolster support of the DM in play to the extent that each room can be considered a rules subsystem at times, and the problem with it is that it doesn't even begin to cover the range of judgment calls you'll have to make in play. Some rooms have extensive rules on drowning that calculate percentages down to the finest resolution, but neglect completely to mention how these percentages might be altered if the party tries to lend a hand, throw a rope, or otherwise aid an ally. Not only are you just expected to wing it, but you are expected to wing the even tools and subsystems for winging it on the fly. This becomes a huge burden in play if you are trying to be fair to the players, which is pretty much what the players have a right to expect in anything short of Paranoia. So this is a case where adding more rules to the game actually reduces the number of rules that are actually in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does "rules light" lead to more arguments?
Top