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General Tabletop Discussion
*TTRPGs General
Does Saga Edition make anyone else jones for Star Wars in general?
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<blockquote data-quote="pawsplay" data-source="post: 3607488" data-attributes="member: 15538"><p><em>The problem with Star Wars as a setting is that the super-important, universe-shaking events have nothing to do with your player characters. </em></p><p></p><p>That hasn't been a huge problem for me. My players haven't gotten to destroy the Death Star, but they have taken out three Star Destroyers, taken over an Imperial prison planet, hired a pirate fleet to cover the relocation to Hoth, assassinated an Imperial moff, and broken the Imperial blockade of Mon Calamari. They also prevented a couple of hired guns from assassinating Luke Skywalker shortly after the destruction of the Death Star. The Force using character had a brush with the Imperial inquisition, and while briefly detained, faced Darth Vader, who attempted to turn him (the character later escaped, sans lightsaber, but without succumbing to the Dark Side). </p><p></p><p>I think it's valuable to remember that the Galaxy is a big place, and that in any war, there are dozens of events that could be turning points in the conflict. Sure, the PCs don't get to destroy the Death Star, but isn't destroying a pair of prototype Super Star Destroyers, or a TIE Advanced production facility, really just as good? Later on, you can make the players smile when you mention that the Executor had to deploy without new armaments after being rushed to production, or that the Empire had begun work on the TIE/In project after production of the TIE Advanced became impractical.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3607488, member: 15538"] [i]The problem with Star Wars as a setting is that the super-important, universe-shaking events have nothing to do with your player characters. [/i] That hasn't been a huge problem for me. My players haven't gotten to destroy the Death Star, but they have taken out three Star Destroyers, taken over an Imperial prison planet, hired a pirate fleet to cover the relocation to Hoth, assassinated an Imperial moff, and broken the Imperial blockade of Mon Calamari. They also prevented a couple of hired guns from assassinating Luke Skywalker shortly after the destruction of the Death Star. The Force using character had a brush with the Imperial inquisition, and while briefly detained, faced Darth Vader, who attempted to turn him (the character later escaped, sans lightsaber, but without succumbing to the Dark Side). I think it's valuable to remember that the Galaxy is a big place, and that in any war, there are dozens of events that could be turning points in the conflict. Sure, the PCs don't get to destroy the Death Star, but isn't destroying a pair of prototype Super Star Destroyers, or a TIE Advanced production facility, really just as good? Later on, you can make the players smile when you mention that the Executor had to deploy without new armaments after being rushed to production, or that the Empire had begun work on the TIE/In project after production of the TIE Advanced became impractical. [/QUOTE]
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Community
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Does Saga Edition make anyone else jones for Star Wars in general?
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